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海之女巫
不死
IconEnemyResistanceColdStrong
Sea Hag
幽魂
幽魂 取代Metadata/Monsters/DeepwaterLeague/SeaHagSpectre
地區沙底海床, 珊瑚林, 珊瑚礁
標籤法術, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water
Packs
  • 沙底海床, 珊瑚礁, 珊瑚林: 海之女巫, 迷失水手
  • 生命
    180%
    生命轉為護盾
    40%
    異常狀態臨界值
    180%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    DeepwaterSeaHag
    Metadata
    SeaHag_
    等級
    68
    生命
    11,580
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    4,411
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    2,512
    Minion Energy Shield
    957
    召喚物傷害
    537
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Phys Convert Ele
    240%
    MMSDeepwaterSeaHagRollingMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 748.91123 冰冷傷害
    連鎖 +2
    65% 更少範圍效果
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    SSMDeepwaterHagDrowned
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    alternate minion [690]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ABTTDeepwaterSeaHagVolatileBuff
    增益, 持續時間, 法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GSDeepwaterHagVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 855.91284 冰冷傷害
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/SeaHag_"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sea Hag",
        life = 1.8,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "SSMDeepwaterHagDrowned",
            "MMSDeepwaterSeaHagRollingMortar",
            "ABTTDeepwaterSeaHagVolatileBuff",
            "GSDeepwaterHagVolatileExplode",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDeepwaterHagDrowned"] = {
        name = "SSMDeepwaterHagDrowned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDeepwaterSeaHagRollingMortar"] = {
        name = "MMSDeepwaterSeaHagRollingMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_chains",
            "mortar_projectile_distance_override",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
        name = "ABTTDeepwaterSeaHagVolatileBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeepwaterHagVolatileExplode"] = {
        name = "GSDeepwaterHagVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    海之女巫
    不死
    IconEnemyResistanceColdStrong
    Sea Hag
    幽魂
    標籤法術, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water
    生命
    180%
    生命轉為護盾
    40%
    異常狀態臨界值
    180%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    DeepwaterSeaHag
    Metadata
    SeaHagSpectre
    等級
    68
    生命
    11,580
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    4,411
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    2,512
    Minion Energy Shield
    957
    召喚物傷害
    537
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Phys Convert Ele
    240%
    MMSDeepwaterSeaHagRollingMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 748.91123 冰冷傷害
    連鎖 +2
    65% 更少範圍效果
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    SSMDeepwaterHagDrowned
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    alternate minion [690]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ABTTDeepwaterSeaHagVolatileBuff
    增益, 持續時間, 法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GSDeepwaterHagVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 855.91284 冰冷傷害
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/SeaHagSpectre"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sea Hag",
        life = 1.8,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "SSMDeepwaterHagDrowned",
            "MMSDeepwaterSeaHagRollingMortar",
            "ABTTDeepwaterSeaHagVolatileBuff",
            "GSDeepwaterHagVolatileExplode",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDeepwaterHagDrowned"] = {
        name = "SSMDeepwaterHagDrowned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDeepwaterSeaHagRollingMortar"] = {
        name = "MMSDeepwaterSeaHagRollingMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_chains",
            "mortar_projectile_distance_override",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
        name = "ABTTDeepwaterSeaHagVolatileBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeepwaterHagVolatileExplode"] = {
        name = "GSDeepwaterHagVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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