Sea Hag
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/SeaHagSpectre |
| Area | Sandy Seabed, Coral Forest, Coral Reef |
| Tags | Caster, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water |
| Packs |
Life
180%
Energy Shield From Life
40%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DeepwaterSeaHag
Metadata
SeaHag_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion Rating
4,739
Energy Shield
4,411
Damage
672
Spell Damage
672
Accuracy
580
Attack Time
1.5
Experience
18,459
Minion Life
2,512
Minion Energy Shield
957
Minion Damage
537
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSDeepwaterSeaHagRollingMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 748.9 to 1123 Cold Damage
Chains +2 Times
65% less Area of Effect
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
SSMDeepwaterHagDrowned
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
alternate minion [690]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [-75]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTDeepwaterSeaHagVolatileBuff
Buff, Duration, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
GSDeepwaterHagVolatileExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 855.9 to 1284 Cold Damage
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/SeaHag_"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Sea Hag",
life = 1.8,
energyShield = 0.4,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"SSMDeepwaterHagDrowned",
"MMSDeepwaterSeaHagRollingMortar",
"ABTTDeepwaterSeaHagVolatileBuff",
"GSDeepwaterHagVolatileExplode",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SSMDeepwaterHagDrowned"] = {
name = "SSMDeepwaterHagDrowned",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterSeaHagRollingMortar"] = {
name = "MMSDeepwaterSeaHagRollingMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"number_of_chains",
"mortar_projectile_distance_override",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
name = "ABTTDeepwaterSeaHagVolatileBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeepwaterHagVolatileExplode"] = {
name = "GSDeepwaterHagVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Sea Hag
Undead| Spectre | |
|---|---|
| Tags | Caster, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water |
Life
180%
Energy Shield From Life
40%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DeepwaterSeaHag
Metadata
SeaHagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion Rating
4,739
Energy Shield
4,411
Damage
672
Spell Damage
672
Accuracy
580
Attack Time
1.5
Experience
18,459
Minion Life
2,512
Minion Energy Shield
957
Minion Damage
537
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSDeepwaterSeaHagRollingMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 748.9 to 1123 Cold Damage
Chains +2 Times
65% less Area of Effect
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
SSMDeepwaterHagDrowned
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
alternate minion [690]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [-75]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTDeepwaterSeaHagVolatileBuff
Buff, Duration, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
GSDeepwaterHagVolatileExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 855.9 to 1284 Cold Damage
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/SeaHagSpectre"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Sea Hag",
life = 1.8,
energyShield = 0.4,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"SSMDeepwaterHagDrowned",
"MMSDeepwaterSeaHagRollingMortar",
"ABTTDeepwaterSeaHagVolatileBuff",
"GSDeepwaterHagVolatileExplode",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SSMDeepwaterHagDrowned"] = {
name = "SSMDeepwaterHagDrowned",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterSeaHagRollingMortar"] = {
name = "MMSDeepwaterSeaHagRollingMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"number_of_chains",
"mortar_projectile_distance_override",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
name = "ABTTDeepwaterSeaHagVolatileBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeepwaterHagVolatileExplode"] = {
name = "GSDeepwaterHagVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















