Sea Hag
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/SeaHagSpectre |
| 地区 | Sandy Seabed, Coral Forest, Coral Reef |
| 标签 | 施法, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water |
| Packs |
生命
180%
生命转为护盾
40%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
DeepwaterSeaHag
Metadata
SeaHag_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
28,790
闪避值
4,739
能量护盾
4,411
伤害
672
法术伤害
672
命中
580
攻击间隔
1.5
经验值
18,459
召唤物生命
2,512
Minion Energy Shield
957
召唤物伤害
537
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSDeepwaterSeaHagRollingMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 748.9 - 1123 冰霜伤害
连锁弹射 +2 次
总效果区域额外缩小 65%
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
SSMDeepwaterHagDrowned
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
alternate minion [690]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [-75]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTDeepwaterSeaHagVolatileBuff
增益, 持续时间, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GSDeepwaterHagVolatileExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 855.9 - 1284 冰霜伤害
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/SeaHag_"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Sea Hag",
life = 1.8,
energyShield = 0.4,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"SSMDeepwaterHagDrowned",
"MMSDeepwaterSeaHagRollingMortar",
"ABTTDeepwaterSeaHagVolatileBuff",
"GSDeepwaterHagVolatileExplode",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SSMDeepwaterHagDrowned"] = {
name = "SSMDeepwaterHagDrowned",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterSeaHagRollingMortar"] = {
name = "MMSDeepwaterSeaHagRollingMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"number_of_chains",
"mortar_projectile_distance_override",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
name = "ABTTDeepwaterSeaHagVolatileBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeepwaterHagVolatileExplode"] = {
name = "GSDeepwaterHagVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Sea Hag
亡灵| 幽魂 | |
|---|---|
| 标签 | 施法, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water |
生命
180%
生命转为护盾
40%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
DeepwaterSeaHag
Metadata
SeaHagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
28,790
闪避值
4,739
能量护盾
4,411
伤害
672
法术伤害
672
命中
580
攻击间隔
1.5
经验值
18,459
召唤物生命
2,512
Minion Energy Shield
957
召唤物伤害
537
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSDeepwaterSeaHagRollingMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 748.9 - 1123 冰霜伤害
连锁弹射 +2 次
总效果区域额外缩小 65%
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
SSMDeepwaterHagDrowned
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
alternate minion [690]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [-75]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTDeepwaterSeaHagVolatileBuff
增益, 持续时间, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
GSDeepwaterHagVolatileExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 855.9 - 1284 冰霜伤害
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/SeaHagSpectre"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Sea Hag",
life = 1.8,
energyShield = 0.4,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"SSMDeepwaterHagDrowned",
"MMSDeepwaterSeaHagRollingMortar",
"ABTTDeepwaterSeaHagVolatileBuff",
"GSDeepwaterHagVolatileExplode",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SSMDeepwaterHagDrowned"] = {
name = "SSMDeepwaterHagDrowned",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterSeaHagRollingMortar"] = {
name = "MMSDeepwaterSeaHagRollingMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"number_of_chains",
"mortar_projectile_distance_override",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
name = "ABTTDeepwaterSeaHagVolatileBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeepwaterHagVolatileExplode"] = {
name = "GSDeepwaterHagVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















