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Saga marina
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/SeaHagSpectre
AreaLecho marino arenoso, Bosque coralino, Arrecife de coral
TagsLanzador de hechizos, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water
Packs
  • Lecho marino arenoso, Arrecife de coral, Bosque coralino: Saga marina, Tripulante perdido, Tripulante perdido
  • Vida
    180%
    Energy Shield From Life
    40%
    Ailment Threshold
    180%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    DeepwaterSeaHag
    Metadata
    SeaHag_
    Nivel
    68
    Vida
    11,580
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    4,411
    Damage
    672
    Daño de hechizos
    672
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    18,459
    Minion Life
    2,512
    Minion Energy Shield
    957
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MMSDeepwaterSeaHagRollingMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Se encadena +2 veces
    65% menos Área de Efecto
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    spell maximum base cold damage [1123]
    spell minimum base cold damage [748.9]
    use scaled contact offset [1]
    SSMDeepwaterHagDrowned
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [690]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ABTTDeepwaterSeaHagVolatileBuff
    Buff, Duration, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    GSDeepwaterHagVolatileExplode
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    is area damage [1]
    spell maximum base cold damage [1284]
    spell minimum base cold damage [855.9]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/SeaHag_"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sea Hag",
        life = 1.8,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "SSMDeepwaterHagDrowned",
            "MMSDeepwaterSeaHagRollingMortar",
            "ABTTDeepwaterSeaHagVolatileBuff",
            "GSDeepwaterHagVolatileExplode",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDeepwaterHagDrowned"] = {
        name = "SSMDeepwaterHagDrowned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDeepwaterSeaHagRollingMortar"] = {
        name = "MMSDeepwaterSeaHagRollingMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_chains",
            "mortar_projectile_distance_override",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
        name = "ABTTDeepwaterSeaHagVolatileBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeepwaterHagVolatileExplode"] = {
        name = "GSDeepwaterHagVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saga marina
    No muerto
    IconEnemyResistanceColdStrong
    Sea Hag
    Spectre
    TagsLanzador de hechizos, cold_affinity, humanoid, is_unarmed, not_dex, not_str, undead, very_slow_movement, water
    Vida
    180%
    Energy Shield From Life
    40%
    Ailment Threshold
    180%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    DeepwaterSeaHag
    Metadata
    SeaHagSpectre
    Nivel
    68
    Vida
    11,580
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    4,411
    Damage
    672
    Daño de hechizos
    672
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    18,459
    Minion Life
    2,512
    Minion Energy Shield
    957
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MMSDeepwaterSeaHagRollingMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Se encadena +2 veces
    65% menos Área de Efecto
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    spell maximum base cold damage [1123]
    spell minimum base cold damage [748.9]
    use scaled contact offset [1]
    SSMDeepwaterHagDrowned
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [690]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ABTTDeepwaterSeaHagVolatileBuff
    Buff, Duration, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    GSDeepwaterHagVolatileExplode
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    is area damage [1]
    spell maximum base cold damage [1284]
    spell minimum base cold damage [855.9]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/SeaHagSpectre"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sea Hag",
        life = 1.8,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "SSMDeepwaterHagDrowned",
            "MMSDeepwaterSeaHagRollingMortar",
            "ABTTDeepwaterSeaHagVolatileBuff",
            "GSDeepwaterHagVolatileExplode",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDeepwaterHagDrowned"] = {
        name = "SSMDeepwaterHagDrowned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4, 690, -75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDeepwaterSeaHagRollingMortar"] = {
        name = "MMSDeepwaterSeaHagRollingMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "number_of_chains",
            "mortar_projectile_distance_override",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 20, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTDeepwaterSeaHagVolatileBuff"] = {
        name = "ABTTDeepwaterSeaHagVolatileBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeepwaterHagVolatileExplode"] = {
        name = "GSDeepwaterHagVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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