幽魂 | Y |
---|---|
地區 | 鎮壓地帶, 奧瑞亞大廣場, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 危城廣場 |
標籤 | flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
生命
120%
閃避
+40%
異常狀態臨界值
120%
抗性
0 0 40 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SlaveCatcher
Metadata
SlaveCatcher
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
38,420
護甲
92,477
閃避
11,004
能量護盾
0
傷害
900
法術傷害
900
命中
518
攻擊間隔
1.755
經驗值
13,132
異常狀態臨界值
38,420
冰緩
121
感電
121
易碎
687
焦灼
121
殘喘
336
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 720–1080
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SlaveCatcherShoot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 720–1080
暴擊率: 5%
攻擊間隔: 1.755 秒
增加 100% 投射物速度
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SlaveCatcherNetThrow
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
迫擊砲
施放時間: 1 秒
冷卻時間: 7 秒
如同怪物迫擊砲技能,但是在地上留下衝擊效果。
+2 秒基礎持續時間
發射 2 個額外投射物
減少 80% 移動速度
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
發射 2 個額外投射物
減少 80% 移動速度
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 93 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SlaveCatcher/SlaveCatcher"] = { name = "Slave Catcher", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "SlaveCatcherShoot", "SlaveCatcherNetThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherShoot"] = { name = "SlaveCatcherShoot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "use_scaled_contact_offset", }, levels = { [1] = {-30, 16, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherNetThrow"] = { name = "Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "ground_tar_art_variation", "base_movement_velocity_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "base_deal_no_damage", }, levels = { [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }
奴隸獵捕者
人形
Slave Catcher
幽魂 | Y |
---|---|
標籤 | flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
生命
120%
閃避
+40%
異常狀態臨界值
120%
抗性
0 0 40 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SlaveCatcher
Metadata
SlaveCatcherMemoryLine_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲
28,790
閃避
6,635
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.755
經驗值
10,255
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SlaveCatcherShoot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.755 秒
增加 100% 投射物速度
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SlaveCatcherNetThrow
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
迫擊砲
施放時間: 1 秒
冷卻時間: 7 秒
如同怪物迫擊砲技能,但是在地上留下衝擊效果。
+2 秒基礎持續時間
發射 2 個額外投射物
減少 80% 移動速度
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
發射 2 個額外投射物
減少 80% 移動速度
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 93 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SlaveCatcher/SlaveCatcherMemoryLine_"] = { name = "Slave Catcher", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "SlaveCatcherShoot", "SlaveCatcherNetThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherShoot"] = { name = "SlaveCatcherShoot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "use_scaled_contact_offset", }, levels = { [1] = {-30, 16, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherNetThrow"] = { name = "Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "ground_tar_art_variation", "base_movement_velocity_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "base_deal_no_damage", }, levels = { [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }