烏旗追蹤者
幽魂 | Y |
---|---|
地區 | 奧瑞亞大廣場, 神聖大教堂, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
標籤 | 法術, chaos_affinity, fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
生命
245%
生命轉為護盾
20%
閃避
+40%
異常狀態臨界值
245%
抗性
20 20 20 0
傷害
210%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
175%
Model Size
100%
類型
SecretPolice
Metadata
SecretPolice1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
78,441
護甲
92,477
閃避
11,004
能量護盾
3,064
傷害
1,891
法術傷害
1,891
命中
518
攻擊間隔
0.9
經驗值
22,981
異常狀態臨界值
78,441
冰緩
248
感電
248
易碎
1,403
焦灼
248
殘喘
685
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1513–2269
暴擊率: 5%
攻擊間隔: 0.9 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceEtherealKnivesTrap
法術, 傷害, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 物理
虛空匕首
暴擊率: 5%
施放時間: 0.6 秒
冷卻時間: 5 秒
向前依弧形射出虛空匕首,造成物理傷害。
造成 566.7 至 850 物理傷害
陷阱持續 +7 秒
發射 9 個額外投射物
20% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
減少 30% 陷阱投擲速度
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
陷阱持續 +7 秒
發射 9 個額外投射物
20% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
減少 30% 陷阱投擲速度
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
TeleportStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
基本傷害: 1513–2269
暴擊率: 5%
攻擊間隔: 0.9 秒
60% 更少攻擊速度
active skill area of effect radius +% final [100]
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPolice1"] = { name = "Blackguard Stalker", life = 2.45, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceEtherealKnivesTrap", "TeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceEtherealKnivesTrap"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "base_is_projectile", "is_trap", "projectiles_nova", "create_trap_at_target_location", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, 20, 7000, -30, 14, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportStrike"] = { name = "TeleportStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
avoid damage % [15]
Id | MonsterChanceToDodge |
---|---|
Family | AvoidDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | Y |
---|---|
地區 | 奧瑞亞大廣場, 神聖大教堂, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
生命
90%
生命轉為護盾
20%
閃避
+40%
異常狀態臨界值
90%
抗性
20 20 20 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SecretPoliceNoCape
Metadata
SecretPoliceNoCape1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
28,815
護甲
92,477
閃避
11,004
能量護盾
3,064
傷害
1,080
法術傷害
1,080
命中
518
攻擊間隔
0.9
經驗值
13,132
異常狀態臨界值
28,815
冰緩
91
感電
91
易碎
515
焦灼
91
殘喘
252
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 864–1297
暴擊率: 5%
攻擊間隔: 0.9 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 864–1297
暴擊率: 5%
攻擊間隔: 0.9 秒
減少 40% 物理傷害
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPoliceNoCape1"] = { name = "Blackguard Stalker", life = 0.9, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceKnifeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceKnifeThrow"] = { name = "SecretPoliceKnifeThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_speed_variation_+%", "base_is_projectile", }, levels = { [1] = {-40, -30, 17, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |