烏旗追蹤者
人形
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
avoid damage % [15]
Blackguard Stalker
幽魂Y
地區奧瑞亞大廣場, 神聖大教堂, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片
標籤法術, chaos_affinity, fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • 奧瑞亞大廣場, 神聖大教堂: 烏旗追蹤者, 烏旗追蹤者
  • 永恆實驗室: 獨裁霸君, 烏旗追蹤者, 烏旗追蹤者
  • 永恆實驗室: 奴隸獵捕者, 烏旗追蹤者, 烏旗追蹤者
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 獨裁霸君, 烏旗追蹤者, 烏旗追蹤者
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 奴隸獵捕者, 烏旗追蹤者, 烏旗追蹤者
  • 生命
    245%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    245%
    抗性
    20 20 20 0
    傷害
    210%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.9 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    100%
    類型
    SecretPolice
    Metadata
    SecretPolice1
    等級
    83
    生命
    78,441
    護甲
    92,477
    閃避
    11,004
    能量護盾
    3,064
    傷害
    1,891
    法術傷害
    1,891
    命中
    518
    攻擊間隔
    0.9
    經驗值
    22,981
    異常狀態臨界值
    78,441
    冰緩
    248
    感電
    248
    易碎
    1,403
    焦灼
    248
    殘喘
    685
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1513–2269
    暴擊率: 5%
    攻擊間隔: 0.9 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SecretPoliceEtherealKnivesTrap
    法術, 傷害, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 物理
    虛空匕首
    暴擊率: 5%
    施放時間: 0.6 秒
    冷卻時間: 5 秒
    向前依弧形射出虛空匕首,造成物理傷害。
    造成 566.7850 物理傷害
    陷阱持續 +7
    發射 9 個額外投射物
    20% 物理傷害轉化至混沌傷害
    以環狀型式發射投射物
    減少 30% 陷阱投擲速度
    base is projectile [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [14]
    visual hit effect chaos is green [1]
    TeleportStrike
    攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移
    基本傷害: 1513–2269
    暴擊率: 5%
    攻擊間隔: 0.9 秒
    60% 更少攻擊速度
    active skill area of effect radius +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SecretPolice/SecretPolice1"] = {
        name = "Blackguard Stalker",
        life = 2.45,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "SecretPoliceEtherealKnivesTrap",
            "TeleportStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretPoliceEtherealKnivesTrap"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "base_is_projectile",
            "is_trap",
            "projectiles_nova",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, 20, 7000, -30, 14, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportStrike"] = {
        name = "TeleportStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    陷阱投擲後 +4 秒不會被傷害
    地雷投擲後 +4 秒不會被傷害
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • avoid damage % [15]
    IdMonsterChanceToDodge
    FamilyAvoidDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • avoid damage % Min: 15 Max: 15 全域
  • 烏旗追蹤者
    幽魂Y
    地區奧瑞亞大廣場, 神聖大教堂, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • 奧瑞亞大廣場, 神聖大教堂: 烏旗追蹤者, 烏旗追蹤者
  • 永恆實驗室: 獨裁霸君, 烏旗追蹤者, 烏旗追蹤者
  • 永恆實驗室: 奴隸獵捕者, 烏旗追蹤者, 烏旗追蹤者
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 獨裁霸君, 烏旗追蹤者, 烏旗追蹤者
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 奴隸獵捕者, 烏旗追蹤者, 烏旗追蹤者
  • 生命
    90%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    90%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.9 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SecretPoliceNoCape
    Metadata
    SecretPoliceNoCape1
    等級
    83
    生命
    28,815
    護甲
    92,477
    閃避
    11,004
    能量護盾
    3,064
    傷害
    1,080
    法術傷害
    1,080
    命中
    518
    攻擊間隔
    0.9
    經驗值
    13,132
    異常狀態臨界值
    28,815
    冰緩
    91
    感電
    91
    易碎
    515
    焦灼
    91
    殘喘
    252
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 864–1297
    暴擊率: 5%
    攻擊間隔: 0.9 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SecretPoliceKnifeThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 864–1297
    暴擊率: 5%
    攻擊間隔: 0.9 秒
    減少 40% 物理傷害
    base is projectile [1]
    monster projectile variation [17]
    projectile speed variation +% [50]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SecretPolice/SecretPoliceNoCape1"] = {
        name = "Blackguard Stalker",
        life = 0.9,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "SecretPoliceKnifeThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretPoliceKnifeThrow"] = {
        name = "SecretPoliceKnifeThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_speed_variation_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-40, -30, 17, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1