Acosador Guardia Negra
Humanoide
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
kill traps mines and totems on death [1]
avoid damage % [15]
Blackguard Stalker
SpectreY
AreaLa Plaza de Oriath, Las Cortes de los Templarios, El Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada
TagsLanzador de hechizos, chaos_affinity, fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • El Laboratorio Eterno: Conductor Esclavo, Acosador Guardia Negra, Acosador Guardia Negra
  • El Laboratorio Eterno: Cazador de Esclavos, Acosador Guardia Negra, Acosador Guardia Negra
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Conductor Esclavo, Acosador Guardia Negra, Acosador Guardia Negra
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cazador de Esclavos, Acosador Guardia Negra, Acosador Guardia Negra
  • Vida
    245%
    Energy Shield From Life
    20%
    Evasión
    +40%
    Ailment Threshold
    245%
    Resistencia
    20 20 20 0
    Damage
    210%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Experiencia
    175%
    Model Size
    100%
    Type
    SecretPolice
    Metadata
    SecretPolice1
    Nivel
    83
    Vida
    78,441
    Armadura
    92,477
    Evasión
    11,004
    Escudo de energía
    3,064
    Damage
    1,891
    Daño de hechizos
    1,891
    Precisión
    518
    Attack Time
    0.9
    Experiencia
    22,981
    Ailment Threshold
    78,441
    Chill
    248
    Shock
    248
    Brittle
    1,403
    Scorch
    248
    Sap
    685
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1513–2269
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.9 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SecretPoliceEtherealKnivesTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    Cuchillos etéreos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 5 seg
    Dispara un arco de cuchillos hacia fuera delante del personaje que infligen daño físico.
    Inflige de 566.7 a 850 de daño físico
    La trampa dura +7 segundos
    Dispara 9 proyectiles adicionales
    El 20% del daño físico se convierte en daño de caos
    Dispara proyectiles en círculo
    Velocidad de lanzamiento de trampas reducida un 30%
    base is projectile [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [14]
    visual hit effect chaos is green [1]
    TeleportStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Base Damage: 1513–2269
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.9 seg
    60% menos Velocidad de Ataque
    active skill area of effect radius +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SecretPolice/SecretPolice1"] = {
        name = "Blackguard Stalker",
        life = 2.45,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "SecretPoliceEtherealKnivesTrap",
            "TeleportStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretPoliceEtherealKnivesTrap"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "base_is_projectile",
            "is_trap",
            "projectiles_nova",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, 20, 7000, -30, 14, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportStrike"] = {
        name = "TeleportStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • avoid damage % [15]
    IdMonsterChanceToDodge
    FamilyAvoidDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • avoid damage % Min: 15 Max: 15 Global
  • SpectreY
    AreaLa Plaza de Oriath, Las Cortes de los Templarios, El Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • El Laboratorio Eterno: Conductor Esclavo, Acosador Guardia Negra, Acosador Guardia Negra
  • El Laboratorio Eterno: Cazador de Esclavos, Acosador Guardia Negra, Acosador Guardia Negra
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Conductor Esclavo, Acosador Guardia Negra, Acosador Guardia Negra
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cazador de Esclavos, Acosador Guardia Negra, Acosador Guardia Negra
  • Vida
    90%
    Energy Shield From Life
    20%
    Evasión
    +40%
    Ailment Threshold
    90%
    Resistencia
    20 20 20 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SecretPoliceNoCape
    Metadata
    SecretPoliceNoCape1
    Nivel
    83
    Vida
    28,815
    Armadura
    92,477
    Evasión
    11,004
    Escudo de energía
    3,064
    Damage
    1,080
    Daño de hechizos
    1,080
    Precisión
    518
    Attack Time
    0.9
    Experiencia
    13,132
    Ailment Threshold
    28,815
    Chill
    91
    Shock
    91
    Brittle
    515
    Scorch
    91
    Sap
    252
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 864–1297
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.9 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SecretPoliceKnifeThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.9 seg
    Daño físico reducido un 40%
    base is projectile [1]
    monster projectile variation [17]
    projectile speed variation +% [50]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SecretPolice/SecretPoliceNoCape1"] = {
        name = "Blackguard Stalker",
        life = 0.9,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "SecretPoliceKnifeThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretPoliceKnifeThrow"] = {
        name = "SecretPoliceKnifeThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_speed_variation_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-40, -30, 17, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.