Perseguidor da Guarda Negra
Humanóide
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
avoid damage % [15]
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
avoid damage % [15]
Blackguard Stalker
Vida
245%
Energy Shield From Life
20%
Evasão
+40%
Ailment Threshold
245%
Resistência
20 20 20 0
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.9 Second
Damage Spread
±20%
Experiência
175%
Model Size
100%
Type
SecretPolice
Metadata
SecretPolice1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
78,441
Armadura
92,477
Evasão
11,004
Escudo de Energia
3,064
Damage
1,891
Dano Mágico
1,891
Precisão
518
Attack Time
0.9
Experiência
22,981
Ailment Threshold
78,441
Chill
248
Shock
248
Brittle
1,403
Scorch
248
Sap
685
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1513–2269
Chance de Crítico: 5%
Attack Time: 0.9 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceEtherealKnivesTrap
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Chance de Crítico: 5%
Tempo de Conjuração: 0.6 seg
Recarga: 5 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Causa 566.7 a 850 de Dano Físico
Armadilha dura +7 segundos
Dispara 9 Projéteis adicionais
20% do Dano Físico Convertido para Dano de Caos
Dispara Projéteis em um círculo
Velocidade de Lançamento de Armadilhas reduzida em 30%
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
Armadilha dura +7 segundos
Dispara 9 Projéteis adicionais
20% do Dano Físico Convertido para Dano de Caos
Dispara Projéteis em um círculo
Velocidade de Lançamento de Armadilhas reduzida em 30%
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
TeleportStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Base Damage: 1513–2269
Chance de Crítico: 5%
Attack Time: 0.9 seg
60% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPolice1"] = { name = "Blackguard Stalker", life = 2.45, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceEtherealKnivesTrap", "TeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceEtherealKnivesTrap"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "base_is_projectile", "is_trap", "projectiles_nova", "create_trap_at_target_location", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, 20, 7000, -30, 14, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportStrike"] = { name = "TeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
avoid damage % [15]
Id | MonsterChanceToDodge |
---|---|
Family | AvoidDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Perseguidor da Guarda Negra
Humanóide
Blackguard Stalker
Vida
90%
Energy Shield From Life
20%
Evasão
+40%
Ailment Threshold
90%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.9 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
SecretPoliceNoCape
Metadata
SecretPoliceNoCape1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
28,815
Armadura
92,477
Evasão
11,004
Escudo de Energia
3,064
Damage
1,080
Dano Mágico
1,080
Precisão
518
Attack Time
0.9
Experiência
13,132
Ailment Threshold
28,815
Chill
91
Shock
91
Brittle
515
Scorch
91
Sap
252
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 864–1297
Chance de Crítico: 5%
Attack Time: 0.9 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 864–1297
Chance de Crítico: 5%
Attack Time: 0.9 seg
Dano Físico reduzido em 40%
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPoliceNoCape1"] = { name = "Blackguard Stalker", life = 0.9, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceKnifeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceKnifeThrow"] = { name = "SecretPoliceKnifeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_speed_variation_+%", "base_is_projectile", }, levels = { [1] = {-40, -30, 17, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |