SpectreY
AreaCentral de Comando, Praça de Oriath, Laboratório Eterno, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Mapa: Praça da Cidade
Tagsflesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • Central de Comando, Praça de Oriath: Capitão do Mato
  • Central de Comando: Escravo Condutor, Rebelde Karui, Capitão do Mato
  • Laboratório Eterno: Capitão do Mato, Perseguidor da Guarda Negra, Perseguidor da Guarda Negra
  • Escravo Condutor, Guarda de Oriath, Capitão do Mato
  • Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia: Capitão do Mato, Perseguidor da Guarda Negra, Perseguidor da Guarda Negra
  • Vida
    120%
    Evasão
    +40%
    Ailment Threshold
    120%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SlaveCatcher
    Metadata
    SlaveCatcher
    Nível
    83
    Vida
    38,420
    Armadura
    92,477
    Evasão
    11,004
    Damage
    900
    Dano Mágico
    900
    Precisão
    1,036
    Attack Time
    1.755
    Experiência
    13,132
    Minion Life
    7,321
    Minion Damage
    761
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 720–1080
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SlaveCatcherShoot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 720–1080
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Velocidade de Projéteis aumentada em 100%
    base is projectile [1]
    monster projectile variation [16]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SlaveCatcherNetThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Morteiro
    Tempo de Conjuração: 1 seg
    Recarga: 7 seg
    Como a habilidade de morteiro de monstro, mas deixa um efeito no solo com o impacto.
    Duração base é de 2 segundos
    Dispara 2 Projéteis adicionais
    Velocidade de Movimento reduzida em 80%
    base deal no damage [1]
    base is projectile [1]
    ground tar art variation [2]
    is area damage [1]
    monster projectile variation [5]
    projectile spread radius [20]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 93
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SlaveCatcher/SlaveCatcher"] = {
        name = "Slave Catcher",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "SlaveCatcherShoot",
            "SlaveCatcherNetThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaveCatcherShoot"] = {
        name = "SlaveCatcherShoot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 16, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaveCatcherNetThrow"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "ground_tar_art_variation",
            "base_movement_velocity_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.scale93
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Capitão do Mato
    Humanóide
    Slave Catcher
    SpectreY
    Tagsflesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, templar
    Packs
  • Capitão do Mato, Guarda de Oriath, Guarda de Oriath
  • Vida
    120%
    Evasão
    +40%
    Ailment Threshold
    120%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SlaveCatcher
    Metadata
    SlaveCatcherMemoryLine_
    Nível
    68
    Vida
    7,720
    Armadura
    28,790
    Evasão
    6,635
    Damage
    374
    Dano Mágico
    374
    Precisão
    580
    Attack Time
    1.755
    Experiência
    10,255
    Minion Life
    1,675
    Minion Damage
    298
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SlaveCatcherShoot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Velocidade de Projéteis aumentada em 100%
    base is projectile [1]
    monster projectile variation [16]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SlaveCatcherNetThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Morteiro
    Tempo de Conjuração: 1 seg
    Recarga: 7 seg
    Como a habilidade de morteiro de monstro, mas deixa um efeito no solo com o impacto.
    Duração base é de 2 segundos
    Dispara 2 Projéteis adicionais
    Velocidade de Movimento reduzida em 80%
    base deal no damage [1]
    base is projectile [1]
    ground tar art variation [2]
    is area damage [1]
    monster projectile variation [5]
    projectile spread radius [20]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 93
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SlaveCatcher/SlaveCatcherMemoryLine_"] = {
        name = "Slave Catcher",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "SlaveCatcherShoot",
            "SlaveCatcherNetThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaveCatcherShoot"] = {
        name = "SlaveCatcherShoot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 16, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlaveCatcherNetThrow"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "ground_tar_art_variation",
            "base_movement_velocity_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    
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