Лазутчик из Чёрной стражи
Гуманоид
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
avoid damage % [15]
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
avoid damage % [15]
Blackguard Stalker
Здоровье
245%
Energy Shield From Life
20%
Уклонение
+40%
Ailment Threshold
245%
Сопротивление
20 20 20 0
Damage
210%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
175%
Model Size
100%
Type
SecretPolice
Metadata
SecretPolice1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
78,441
Броня
92,477
Уклонение
11,004
Энергетический щит
3,064
Damage
1,891
Урон от чар
1,891
Точность
518
Attack Time
0.9
Опыт
22,981
Ailment Threshold
78,441
Chill
248
Shock
248
Brittle
1,403
Scorch
248
Sap
685
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1513–2269
Шанс критического удара: 5%
Attack Time: 0.9 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceEtherealKnivesTrap
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Бесплотные ножи
Шанс критического удара: 5%
Время применения: 0.6 сек.
Перезарядка: 5 сек.
Герой бросает несколько ножей, которые разлетаются веером и наносят физический урон.
Наносит от 566.7 до 850 физического урона
Ловушка длится +7 секунд(-ы)
Выпускает дополнительных снарядов: 9
20% физического урона становится уроном хаосом
Выпускает снаряды по кругу
30% снижение скорости установки ловушки
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
Ловушка длится +7 секунд(-ы)
Выпускает дополнительных снарядов: 9
20% физического урона становится уроном хаосом
Выпускает снаряды по кругу
30% снижение скорости установки ловушки
base is projectile [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [14]
visual hit effect chaos is green [1]
TeleportStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
Base Damage: 1513–2269
Шанс критического удара: 5%
Attack Time: 0.9 сек.
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPolice1"] = { name = "Blackguard Stalker", life = 2.45, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceEtherealKnivesTrap", "TeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceEtherealKnivesTrap"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "base_is_projectile", "is_trap", "projectiles_nova", "create_trap_at_target_location", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, 20, 7000, -30, 14, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportStrike"] = { name = "TeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
avoid damage % [15]
Id | MonsterChanceToDodge |
---|---|
Family | AvoidDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Лазутчик из Чёрной стражи
Гуманоид
Blackguard Stalker
Здоровье
90%
Energy Shield From Life
20%
Уклонение
+40%
Ailment Threshold
90%
Сопротивление
20 20 20 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
SecretPoliceNoCape
Metadata
SecretPoliceNoCape1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
28,815
Броня
92,477
Уклонение
11,004
Энергетический щит
3,064
Damage
1,080
Урон от чар
1,080
Точность
518
Attack Time
0.9
Опыт
13,132
Ailment Threshold
28,815
Chill
91
Shock
91
Brittle
515
Scorch
91
Sap
252
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 864–1297
Шанс критического удара: 5%
Attack Time: 0.9 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SecretPoliceKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 864–1297
Шанс критического удара: 5%
Attack Time: 0.9 сек.
40% уменьшение физического урона
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
base is projectile [1]
monster projectile variation [17]
projectile speed variation +% [50]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SecretPolice/SecretPoliceNoCape1"] = { name = "Blackguard Stalker", life = 0.9, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.9, attackRange = 6, accuracy = 1, skillList = { "Melee", "SecretPoliceKnifeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretPoliceKnifeThrow"] = { name = "SecretPoliceKnifeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_speed_variation_+%", "base_is_projectile", }, levels = { [1] = {-40, -30, 17, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |