軍械怨靈

Spectral Ordnance
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
MonsterTotemBeacon
Metadata
GhostPirateTotemTreasureHunter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
4,186
Minion Damage
298
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BeaconTotemIncinerate
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 30%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 294.1 至 441.2 火焰傷害
發射 4 個額外投射物
增加 20% 施放速度
增加 50% 投射物速度
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { immune_to_curses = 0 set_is_totem_object = 1 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_cannot_be_dominated = 0 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/GhostPirateTotemTreasureHunter"] = { name = "Spectral Ordnance", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BeaconTotemIncinerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeaconTotemIncinerate"] = { name = "Holy Flame Totem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, }, }
軍械怨靈

Spectral Ordnance
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
MonsterTotemBeacon
Metadata
MonsterTotemBeacon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
4,186
Minion Damage
298
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BeaconTotemIncinerate
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 30%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 294.1 至 441.2 火焰傷害
發射 4 個額外投射物
增加 20% 施放速度
增加 50% 投射物速度
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { immune_to_curses = 0 set_is_totem_object = 1 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_cannot_be_dominated = 0 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemBeacon"] = { name = "Spectral Ordnance", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BeaconTotemIncinerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeaconTotemIncinerate"] = { name = "Holy Flame Totem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.