Armement spectral
Fabrication
Spectral Ordnance
SpectreN
TagsLanceur de sorts, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int
Vie
300%
Armure
+100%
Ailment Threshold
300%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
130%
Type
MonsterTotemBeacon
Metadata
GhostPirateTotemTreasureHunter
Niveau
68
Vie
19,300
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
BeaconTotemIncinerate
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 30%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Les Projectiles Transpercent toutes les cibles
Inflige 294.1 à 441.2 Dégâts de feu
Tire 4 Projectiles supplémentaires
20% d'Augmentation de la Vitesse d'incantation
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_dominated = 0
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/GhostPirateTotemTreasureHunter"] = {
    name = "Spectral Ordnance",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BeaconTotemIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeaconTotemIncinerate"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
    },
}
Artillerie spectrale
Fabrication
Spectral Ordnance
SpectreN
TagsLanceur de sorts, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int
Vie
300%
Armure
+100%
Ailment Threshold
300%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
130%
Type
MonsterTotemBeacon
Metadata
MonsterTotemBeacon
Niveau
68
Vie
19,300
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
BeaconTotemIncinerate
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 30%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Les Projectiles Transpercent toutes les cibles
Inflige 294.1 à 441.2 Dégâts de feu
Tire 4 Projectiles supplémentaires
20% d'Augmentation de la Vitesse d'incantation
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_dominated = 0
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemBeacon"] = {
    name = "Spectral Ordnance",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BeaconTotemIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeaconTotemIncinerate"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
    },
}