幽灵火炮
构造体
Spectral Ordnance
幽魂N
标签施法, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
MonsterTotemBeacon
Metadata
GhostPirateTotemTreasureHunter
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
BeaconTotemIncinerate
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 30%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 294.1 - 441.2 火焰伤害
额外发射 4 个投射物
施法速度加快 20%
投射物速度加快 50%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_dominated = 0
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/GhostPirateTotemTreasureHunter"] = {
    name = "Spectral Ordnance",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BeaconTotemIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeaconTotemIncinerate"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
    },
}
幽灵火炮
构造体
Spectral Ordnance
幽魂N
标签施法, construct, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, medium_height, not_dex, not_int
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
MonsterTotemBeacon
Metadata
MonsterTotemBeacon
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
BeaconTotemIncinerate
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 30%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 294.1 - 441.2 火焰伤害
额外发射 4 个投射物
施法速度加快 20%
投射物速度加快 50%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_dominated = 0
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemBeacon"] = {
    name = "Spectral Ordnance",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BeaconTotemIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeaconTotemIncinerate"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 4, 20, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
    },
}