異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonStandard
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonStatue
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRun
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatue"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRun"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonMannequin
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRun
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequin"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRun"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonStatueMale
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Male/StoneStatue_summon_Male.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMale"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonStatueGold
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Female/GoldStatueFemale.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGold"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonStatueGoldMale
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Male/GoldStatueMale.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGoldMale"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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monster base type attack cast speed +% and damage -% final [33]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot have affliction mods [1]
summoned skeleton is warrior [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot have affliction mods [1]
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
35%
異常狀態臨界值
35%
抗性
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傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
NecromancerRaisedSkeleton
Metadata
NecromancerRaisedSkeletonStandard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
2,252
護甲
28,790
閃避值
4,739
傷害
261
法術傷害
261
命中
580
攻擊間隔
1.605
經驗值
7,179
Minion Life
488
Minion Damage
209
異常狀態臨界值
2,252
冰緩
7
感電
7
易碎
40
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/NecromancerRaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 0.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
monster no drops or experience [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
TalismanRaisedSkeletonStandard
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/TalismanRaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonCelestial
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestial"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivion"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonOnyxOblivion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivion"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏
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30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
異常狀態臨界值
105%
抗性
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傷害
245%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeleton
Metadata
RaisedSkeletonDemonic
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,755
護甲
28,790
閃避值
4,739
傷害
915
法術傷害
915
命中
1,276
攻擊間隔
0.8
經驗值
7,179
Minion Life
1,465
Minion Damage
731
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 549–1281
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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MonsterQuickDodgeRunUnarmed
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 2 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
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Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonic"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.