异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonStandard
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonStatue
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRun
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatue"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRun"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonMannequin
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRun
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequin"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRun"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonStatueMale
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Male/StoneStatue_summon_Male.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMale"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonStatueGold
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Female/GoldStatueFemale.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGold"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonStatueGoldMale
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Statue/Male/GoldStatueMale.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGoldMale"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
monster base type attack cast speed +% and damage -% final [33]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot have affliction mods [1]
summoned skeleton is warrior [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot have affliction mods [1]
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
35%
异常状态临界值
35%
抗性
20 20 20 0
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.605 秒
伤害分布
±20%
经验值
70%
Model Size
100%
类型
NecromancerRaisedSkeleton
Metadata
NecromancerRaisedSkeletonStandard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
2,252
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
261
法术伤害
261
命中
290
攻击间隔
1.605
经验值
7,179
异常状态临界值
2,252
冰缓
7
Shock
7
Brittle
40
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–314
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/NecromancerRaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 0.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
monster no drops or experience [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
TalismanRaisedSkeletonStandard
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/TalismanRaisedSkeletonStandard"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestial"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonOblivion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivion"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonOnyxOblivion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivion"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍
亡灵
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
被格挡的击中对你造成 15% 伤害
summoned skeleton is warrior [1]
Summoned Skeleton
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
生命
105%
异常状态临界值
105%
抗性
40 40 40 20
伤害
245%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.8 秒
伤害分布
±40%
经验值
70%
Model Size
100%
类型
RaisedSkeleton
Metadata
RaisedSkeletonDemonic
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
915
法术伤害
915
命中
986
攻击间隔
0.8
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 549–1281
暴击几率: 5%
攻击间隔: 0.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
法术, 位移, 快行, 闪现, 冷却, FixedCastTime
冲刺
施放间隔: 0.15 秒
冷却时间: 2 秒
朝目标方向发起一连串快速传送。如果使用“原地攻击”,会朝反方向传送。和其它闪现技能共用冷却时间。
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Preload { preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonic"] = { name = "Summoned Skeleton", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.45, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterQuickDodgeRunUnarmed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterQuickDodgeRunUnarmed"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |