Esqueleto Convocado
Morto-vivo
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
summoned skeleton is warrior [1]
Summoned Skeleton
SpectreN
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
105%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
245%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
Experiência
70%
Model Size
100%
Type
RaisedSkeleton
Metadata
RaisedSkeletonStandard
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
915
Dano Mágico
915
Precisão
986
Attack Time
0.8
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 549–1281
Chance de Crítico: 5%
Attack Time: 0.8 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterQuickDodgeRunUnarmed
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Avanço
Tempo de Conjuração: 0.15 seg
Recarga: 2 seg
Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
Velocidade de Conjuração desta Habilidade não pode ser modificada
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStandard"] = {
    name = "Summoned Skeleton",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.45,
    damageSpread = 0.4,
    attackTime = 0.8,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterQuickDodgeRunUnarmed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterQuickDodgeRunUnarmed"] = {
    name = "Dash",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
        [SkillType.FixedCastTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.15,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
IdMonsterAttackBlock30Bypass15
FamilyMonsterBlockAndBypass
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonStatue
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRun
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatue"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRun"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonMannequin
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRun
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequin"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRun"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonStatueMale
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Male/StoneStatue_summon_Male.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMale"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonStatueGold
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/GoldStatueFemale.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGold"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonStatueGoldMale
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Male/GoldStatueMale.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGoldMale"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    monster base type attack cast speed +% and damage -% final [33]
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    cannot have affliction mods [1]
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Vida
    35%
    Ailment Threshold
    35%
    Resistência
    20 20 20 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    70%
    Model Size
    100%
    Type
    NecromancerRaisedSkeleton
    Metadata
    NecromancerRaisedSkeletonStandard
    Nível
    68
    Vida
    2,252
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.605
    Experiência
    7,179
    Ailment Threshold
    2,252
    Chill
    7
    Shock
    7
    Brittle
    40
    Scorch
    7
    Sap
    20
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/NecromancerRaisedSkeletonStandard"] = {
        name = "Summoned Skeleton",
        life = 0.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    TalismanRaisedSkeletonStandard
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/TalismanRaisedSkeletonStandard"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Conjurador
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonCelestial
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestial"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonOblivion
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivion"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonOnyxOblivion
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivion"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Esqueleto Convocado
    Morto-vivo
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Ailment Threshold
    105%
    Resistência
    40 40 40 20
    Damage
    245%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiência
    70%
    Model Size
    100%
    Type
    RaisedSkeleton
    Metadata
    RaisedSkeletonDemonic
    IsSummoned
    Y
    Nível
    68
    Vida
    6,755
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    915
    Dano Mágico
    915
    Precisão
    986
    Attack Time
    0.8
    Experiência
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 549–1281
    Chance de Crítico: 5%
    Attack Time: 0.8 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterQuickDodgeRunUnarmed
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Avanço
    Tempo de Conjuração: 0.15 seg
    Recarga: 2 seg
    Executa uma série de teleportes rápidos em direção ao local focado. Se usado com a opção "Atacar no Local", a direção é revertida. Compartilha recarga com outras habilidades de Teleporte.
    Velocidade de Conjuração desta Habilidade não pode ser modificada
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonic"] = {
        name = "Summoned Skeleton",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.45,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterQuickDodgeRunUnarmed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterQuickDodgeRunUnarmed"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Edit

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