異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballVaalSummonedSkeleton", "SummonRagingSpiritVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritVaalSummonedSkeletons"] = { name = "SummonRagingSpiritVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballVaalSummonedSkeleton", "SummonRagingSpiritVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritVaalSummonedSkeletons"] = { name = "SummonRagingSpiritVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, skeleton, slashing_weapon, slow_movement, stone_armour, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballVaalSummonedSkeleton", "SummonRagingSpiritVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritVaalSummonedSkeletons"] = { name = "SummonRagingSpiritVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritCelestialVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballCelestialVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "SummonRagingSpiritCelestialVaalSummonedSkeletons", "MonsterFireballCelestialVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritCelestialVaalSummonedSkeletons"] = { name = "SummonRagingSpiritCelestialVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballCelestialVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritOblivionVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballOblivionVaalSummonedSkeleton", "SummonRagingSpiritOblivionVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballOblivionVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritOblivionVaalSummonedSkeletons"] = { name = "SummonRagingSpiritOblivionVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballOnyxOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballOnyxOblivionVaalSummonedSkeleton", "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballOnyxOblivionVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons"] = { name = "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritDemonicVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballDemonicVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral4Army"] = { name = "Summoned Skeleton Deathmage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, skillList = { "MonsterFireballDemonicVaalSummonedSkeleton", "SummonRagingSpiritDemonicVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballDemonicVaalSummonedSkeleton"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritDemonicVaalSummonedSkeletons"] = { name = "SummonRagingSpiritDemonicVaalSummonedSkeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "alternate_minion", }, levels = { [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.