異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballVaalSummonedSkeleton",
"SummonRagingSpiritVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballVaalSummonedSkeleton",
"SummonRagingSpiritVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, skeleton, slashing_weapon, slow_movement, stone_armour, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballVaalSummonedSkeleton",
"SummonRagingSpiritVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritCelestialVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballCelestialVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"SummonRagingSpiritCelestialVaalSummonedSkeletons",
"MonsterFireballCelestialVaalSummonedSkeleton",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritCelestialVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritCelestialVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballCelestialVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritOblivionVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballOblivionVaalSummonedSkeleton",
"SummonRagingSpiritOblivionVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOblivionVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOblivionVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritOblivionVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballOnyxOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballOnyxOblivionVaalSummonedSkeleton",
"SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOnyxOblivionVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
異靈骷髏亡靈術者
不死
Summoned Skeleton Deathmage
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead |
生命
105%
護甲值
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral4Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
35,988
閃避值
5,924
傷害
512
法術傷害
512
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
召喚物傷害
409
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonRagingSpiritDemonicVaalSummonedSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 5 秒
技能重複施放 2 次
造成35%更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 35% 施放速度
alternate minion [1]
MonsterFireballDemonicVaalSummonedSkeleton
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 489.6 至 734.4 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral4Army"] = {
name = "Summoned Skeleton Deathmage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.37,
damageSpread = 0.4,
attackTime = 1.07,
attackRange = 8,
accuracy = 3.4,
skillList = {
"MonsterFireballDemonicVaalSummonedSkeleton",
"SummonRagingSpiritDemonicVaalSummonedSkeletons",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballDemonicVaalSummonedSkeleton"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritDemonicVaalSummonedSkeletons"] = {
name = "SummonRagingSpiritDemonicVaalSummonedSkeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"skill_repeat_count",
"alternate_minion",
},
levels = {
[1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1}, cost = { }, },
[4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.