异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签施法, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, skeleton, slashing_weapon, slow_movement, stone_armour, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritCelestialVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballCelestialVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SummonRagingSpiritCelestialVaalSummonedSkeletons",
        "MonsterFireballCelestialVaalSummonedSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritCelestialVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritCelestialVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballCelestialVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritOblivionVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballOblivionVaalSummonedSkeleton",
        "SummonRagingSpiritOblivionVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOblivionVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOblivionVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritOblivionVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballOnyxOblivionVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballOnyxOblivionVaalSummonedSkeleton",
        "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOnyxOblivionVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
异灵魔侍亡灵术者
亡灵
Summoned Skeleton Deathmage
幽魂N
标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
137%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
125%
类型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral4Army
IsSummoned
Y
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
512
法术伤害
512
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritDemonicVaalSummonedSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 5 秒
技能可重复施放 2
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
施法速度加快 35%
alternate minion [1]
MonsterFireballDemonicVaalSummonedSkeleton
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
攻击暴击率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 489.6 - 734.4 火焰伤害
基础范围为 0.9
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballDemonicVaalSummonedSkeleton",
        "SummonRagingSpiritDemonicVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballDemonicVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritDemonicVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritDemonicVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
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