召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, medium_height, not_int, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsキャスター, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, skeleton, slashing_weapon, slow_movement, stone_armour, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballVaalSummonedSkeleton",
        "SummonRagingSpiritVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, medium_height, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritCelestialVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballCelestialVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SummonRagingSpiritCelestialVaalSummonedSkeletons",
        "MonsterFireballCelestialVaalSummonedSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritCelestialVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritCelestialVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballCelestialVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritOblivionVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballOblivionVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballOblivionVaalSummonedSkeleton",
        "SummonRagingSpiritOblivionVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOblivionVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOblivionVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritOblivionVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballOnyxOblivionVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballOnyxOblivionVaalSummonedSkeleton",
        "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballOnyxOblivionVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritOnyxOblivionVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}
召喚されたスケルトンデスメイジ
不死者
Summoned Skeleton Deathmage
SpectreN
Tagsbone_armour, bones, キャスター, fire_affinity, humanoid, is_unarmed, not_int, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral4Army
IsSummoned
Y
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
SummonRagingSpiritDemonicVaalSummonedSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
スキルは追加で2回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は6
キャストスピードが35%増加する
alternate minion [1]
MonsterFireballDemonicVaalSummonedSkeleton
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
489.6から734.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral4Army"] = {
    name = "Summoned Skeleton Deathmage",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterFireballDemonicVaalSummonedSkeleton",
        "SummonRagingSpiritDemonicVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballDemonicVaalSummonedSkeleton"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritDemonicVaalSummonedSkeletons"] = {
    name = "SummonRagingSpiritDemonicVaalSummonedSkeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 6000, 50, 35, 2, 1, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 6000, 50, 35, 2, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 6000, 50, 35, 2, 1, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 6000, 50, 35, 2, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 6000, 50, 35, 2, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 6000, 50, 35, 2, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 6000, 50, 35, 2, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 6000, 50, 35, 2, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 6000, 50, 35, 2, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 6000, 50, 35, 2, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 6000, 50, 35, 2, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 6000, 50, 35, 2, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 6000, 50, 35, 2, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 6000, 50, 35, 2, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 6000, 50, 35, 2, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 6000, 50, 35, 2, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 6000, 50, 35, 2, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 6000, 50, 35, 2, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [19] = {-43, 6000, 50, 35, 2, 1, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [20] = {-44, 6000, 50, 35, 2, 1, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
    },
}