異靈骷髏兵
不死
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
幽魂N
標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
生命
105%
護甲
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.8 秒
傷害分佈
±40%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMelee1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
35,988
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
986
攻擊間隔
0.8
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 0.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee1Army"] = {
    name = "Summoned Skeleton Soldier",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 0.8,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
IdMonsterAttackBlock30Bypass15
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee1Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee1Army_
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee1Army_"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee2Army_
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee2Army_"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee1Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee1Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee1Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee1Army________
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee1Army________"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • 異靈骷髏兵
    不死
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    幽魂N
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    生命
    105%
    護甲
    +25%
    異常狀態臨界值
    105%
    抗性
    40 40 40 20
    傷害
    137%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    0.8 秒
    傷害分佈
    ±40%
    經驗值
    70%
    Model Size
    100%
    類型
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee2Army
    IsSummoned
    Y
    等級
    68
    生命
    6,755
    護甲
    35,988
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    986
    攻擊間隔
    0.8
    經驗值
    7,179
    異常狀態臨界值
    6,755
    冰緩
    21
    感電
    21
    易碎
    121
    焦灼
    21
    殘喘
    59
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 307–716
    暴擊率: 5%
    攻擊間隔: 0.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 全域
  • Edit

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