MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Soldat squelette invoqué
Mort-vivant
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vie
105%
Armure
+25%
Ailment Threshold
105%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
Damage
137%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
Expérience
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMelee1Army
IsSummoned
Y
Niveau
68
Vie
6,755
Armure
35,988
Score d'Évasion
4,739
Damage
512
Dégâts des sorts
512
Précision
1,276
Attack Time
0.8
Expérience
7,179
Minion Life
1,465
Minion Damage
409
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 307716
Chances de coup critique: 5%
Attack Time: 0.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee1Army"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Summoned Skeleton Soldier",
    life = 1.05,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 0.8,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
FamilyMonsterBlockAndBypass
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee1Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee1Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee1Army_
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee1Army_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee2Army_
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee2Army_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee1Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee1Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee1Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee1Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee1Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee1Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee1Army________
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee1Army________"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Soldat squelette invoqué
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    Spectre
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vie
    105%
    Armure
    +25%
    Ailment Threshold
    105%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    137%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Expérience
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee2Army
    IsSummoned
    Y
    Niveau
    68
    Vie
    6,755
    Armure
    35,988
    Score d'Évasion
    4,739
    Damage
    512
    Dégâts des sorts
    512
    Précision
    1,276
    Attack Time
    0.8
    Expérience
    7,179
    Minion Life
    1,465
    Minion Damage
    409
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 307716
    Chances de coup critique: 5%
    Attack Time: 0.8 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee2Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts que vous Bloquez
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • summoned skeleton is warrior 1 1 Global — Valeur fixe
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.