소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMelee1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee1Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonStatueMelee1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee1Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonStatueMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMannequinMelee1Army_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee1Army_"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMannequinMelee2Army_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee2Army_"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonCelestialMelee1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee1Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonCelestialMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonOblivionMelee1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee1Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonOblivionMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonOnyxOblivionMelee1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee1Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonOnyxOblivionMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonDemonicMelee1Army________
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee1Army________"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환된 해골 병사
언데드
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
피격을 막아낼 시 피해의 15%를 받음
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
생명력
105%
방어도
+25%
Ailment Threshold
105%
저항
40 40 40 20
Damage
137%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
경험치
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonDemonicMelee2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,755
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
512
주문 피해
512
정확도
986
Attack Time
0.8
경험치
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 307–716
치명타 확률: 5%
Attack Time: 0.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee2Army"] = { name = "Summoned Skeleton Soldier", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 0.8, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
summoned skeleton is warrior [1]
Id | SummonSkeletonsSkeletonIsWarrior |
---|---|
Family | SummonSkeletonsSkeletonWarriors |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |