Soldado esqueleto invocado
No muerto
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
summoned skeleton is warrior [1]
Summoned Skeleton Soldier
SpectreN
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Vida
105%
Armadura
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.8 Second
Damage Spread
±40%
Experiencia
70%
Model Size
100%
Type
RaisedSkeletonMeleeVaal
Metadata
RaisedSkeletonMelee1Army
IsSummoned
Y
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
0.8
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 0.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee1Army"] = {
    name = "Summoned Skeleton Soldier",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 0.8,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
IdMonsterAttackBlock30Bypass15
FamilyMonsterBlockAndBypass
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee1Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonStatueMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee1Army_
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee1Army_"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, stone_armour, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonMannequinMelee2Army_
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinMelee2Army_"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee1Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonCelestialMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee1Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOblivionMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee1Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee1Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonOnyxOblivionMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee1Army________
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee1Army________"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Soldado esqueleto invocado
    No muerto
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    summoned skeleton is warrior [1]
    Summoned Skeleton Soldier
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    105%
    Armadura
    +25%
    Ailment Threshold
    105%
    Resistencia
    40 40 40 20
    Damage
    137%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.8 Second
    Damage Spread
    ±40%
    Experiencia
    70%
    Model Size
    100%
    Type
    RaisedSkeletonMeleeVaal
    Metadata
    RaisedSkeletonDemonicMelee2Army
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,755
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    986
    Attack Time
    0.8
    Experiencia
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 307–716
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.8 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicMelee2Army"] = {
        name = "Summoned Skeleton Soldier",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.37,
        damageSpread = 0.4,
        attackTime = 0.8,
        attackRange = 8,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    summoned skeleton is warrior [1]
    IdSummonSkeletonsSkeletonIsWarrior
    FamilySummonSkeletonsSkeletonWarriors
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • summoned skeleton is warrior Min: 1 Max: 1 Global
  • Edit

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