MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
棘刺之影
惡魔
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
呼喚傳奇、稀有或魔法怪物
monster raises undead text [1]
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
undead description [1]
necromancer revivable even if corpse unusable [1]
增加 25% 最大生命
增加 10% 角色體型
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Thorn
幽魂N
地區輪迴的夢魘
標籤animal_claw_weapon, 法術, demon, flesh_armour, humanoid, I_see_brothers_card, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, undead, unique_map_boss, very_slow_movement
生命
1600%
生命轉為護盾
100%
異常狀態臨界值
1200%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
NecromancerMapBossActon
Metadata
NecromancerTwinUniqueMapBoss2
等級
79
生命
18,441,078
護甲值
67,990
閃避值
6,892
能量護盾
192,576
傷害
1,222
法術傷害
1,824
命中
888
攻擊間隔
0.7839
經驗值
138,039
召喚物生命
3,635,816
Minion Energy Shield
37,968
召喚物傷害
1,016
異常狀態臨界值
6,638,788
冰緩
20,992
感電
20,992
易碎
118,761
焦灼
20,992
殘喘
57,996
Phys Convert Ele
295%
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1941—2912
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒

Object Type

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

Actor
{
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Thorn",
    life = 16,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
呼喚傳奇、稀有或魔法怪物
FamilyMonsterNecromancerRaritiesRaised
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • necromancer additional rarity levels can be raised Min: 3 Max: 3 全域
  • monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    necromancer revivable even if corpse unusable [1]
    FamilyNecromancerRevivableEvenIfCorpseUnusable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • necromancer revivable even if corpse unusable Min: 1 Max: 1 全域
  • 增加 25% 最大生命
    增加 10% 角色體型
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 10 Max: 10 全域
  • Craft Tagsresource 生命
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.