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가시
악마
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
고유, 희귀 또는 마법 몬스터 소환 가능
monster raises undead text [1]
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
undead description [1]
necromancer revivable even if corpse unusable [1]
최대 생명력 25% 증가
캐릭터 크기 10% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Thorn
SpectreN
Area액턴의 악몽
Tagsanimal_claw_weapon, 시전, demon, flesh_armour, humanoid, I_see_brothers_card, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, undead, unique_map_boss, very_slow_movement
생명력
1600%
Energy Shield From Life
100%
Ailment Threshold
1200%
저항
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
NecromancerMapBossActon
Metadata
NecromancerTwinUniqueMapBoss2
레벨
79
생명력
18,441,078
방어도
67,990
회피
6,892
에너지 보호막
192,576
Damage
1,222
주문 피해
1,824
정확도
888
Attack Time
0.7839
경험치
138,039
Minion Life
3,635,816
Minion Energy Shield
37,968
Minion Damage
1,016
Ailment Threshold
6,638,788
Chill
20,992
Shock
20,992
Brittle
118,761
Scorch
20,992
Sap
57,996
Phys Convert Ele
295%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1941—2912
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
NecromancerReviveSkeleton
Spell
시전 속도: 1.1 초

Object Type

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

Actor
{
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Thorn",
    life = 16,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
고유, 희귀 또는 마법 몬스터 소환 가능
FamilyMonsterNecromancerRaritiesRaised
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • necromancer additional rarity levels can be raised 3 — 3 Global Unscalable Value
  • monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster raises undead text 1 — 1 Global Unscalable Value
  • 떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 Global Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 Global Unscalable Value
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    necromancer revivable even if corpse unusable [1]
    FamilyNecromancerRevivableEvenIfCorpseUnusable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • necromancer revivable even if corpse unusable 1 — 1 Global Unscalable Value
  • 최대 생명력 25% 증가
    캐릭터 크기 10% 증가
    FamilyMaximumLifeIncreasePercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% 25 — 25 Global Unscalable Value
  • base actor scale +% 10 — 10 Global Unscalable Value
  • Craft Tagsresource 생명력
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • Edit

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