遁地角螲
野獸
不會被暈眩
不能被擊退
map related item drop chance +% final from league [-70]
Tunnelling Asp
幽魂N
標籤basilisk_monster, beast, 法術, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast
Packs
  • 遁地角螲
  • 生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 22
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BasiliskBurrowingViper
    Metadata
    BasiliskBurrowingViper
    等級
    68
    生命
    6,433
    護甲值
    28,790
    閃避值
    4,739
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1.005
    經驗值
    10,255
    召喚物生命
    1,395
    召喚物傷害
    298
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    AtlasExileBasiliskSnakeSpitInfluence
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 155.2232.7 物理傷害
    投射物穿透全部目標
    50% 物理傷害轉化至混沌傷害
    base is projectile [1]
    monster projectile variation [134]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    FaceLastTarget
    面對最後目標
    AtlasExileBasiliskSnakeProjectileImpactInfluence
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 465.5698.2 物理傷害
    50% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}
    
    StateMachine
    {
    	define_shared_state = "idling;"
    	on_state_idling_0 = "RemoveCollidability();"
    	on_state_idling_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
    }
    
    StateMachine
    {
    	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
    	create_state_idling_1 = "IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  ); } );"
    	create_state_idling_0 = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViper"] = {
        name = "Tunnelling Asp",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "AtlasExileBasiliskSnakeSpitInfluence",
            "FaceLastTarget",
            "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeSpitInfluence"] = {
        name = "AtlasExileBasiliskSnakeSpitInfluence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = {
        name = "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不會被暈眩
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • map related item drop chance +% final from league [-70]
    FamilyLeagueDropPenalty
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league Min: -70 Max: -70 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Pathfinding.immobiletrue
    StateMachine.define_shared_stateidling;
    StateMachine.on_state_idling_0RemoveCollidability();
    StateMachine.on_state_idling_1MakeCollidable();
    遁地角螲
    野獸
    不會被暈眩
    不能被擊退
    map related item drop chance +% final from league [-70]
    Tunnelling Asp
    幽魂N
    標籤basilisk_monster, beast, 法術, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast
    Packs
  • 遁地角螲
  • 生命
    800%
    異常狀態臨界值
    800%
    抗性
    0 0 0 0
    傷害
    400%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 22
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    BasiliskBurrowingViperSpawner
    Metadata
    BasiliskBurrowingViperSpawner
    等級
    68
    生命
    51,467
    護甲值
    28,790
    閃避值
    4,739
    傷害
    1,494
    法術傷害
    1,494
    命中
    580
    攻擊間隔
    1.005
    經驗值
    20,510
    召喚物生命
    11,164
    召喚物傷害
    1,193
    異常狀態臨界值
    51,467
    冰緩
    163
    感電
    163
    易碎
    921
    焦灼
    163
    殘喘
    450
    AtlasExileBasiliskSnakeSpitInfluence
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 155.2232.7 物理傷害
    投射物穿透全部目標
    50% 物理傷害轉化至混沌傷害
    base is projectile [1]
    monster projectile variation [134]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    FaceLastTarget
    面對最後目標
    AtlasExileBasiliskSnakeProjectileImpactInfluence
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 465.5698.2 物理傷害
    50% 物理傷害轉化至混沌傷害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskViperSummon
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    alternate minion [448]
    number of monsters to summon [6]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}
    
    StateMachine
    {
    	define_shared_state = "idling;"
    	on_state_idling_0 = "RemoveCollidability();"
    	on_state_idling_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
    }
    
    StateMachine
    {
    	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
    
    	create_state_idling_1 =
    	"
    		IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  ); } );
    	"
    
    	create_state_idling_0 = "RemoveCollidability();"
    }
    
    Render
    {
    	selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViperSpawner"] = {
        name = "Tunnelling Asp",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "AtlasExileBasiliskSnakeSpitInfluence",
            "AtlasBasiliskViperSummon",
            "FaceLastTarget",
            "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeSpitInfluence"] = {
        name = "AtlasExileBasiliskSnakeSpitInfluence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskViperSummon"] = {
        name = "AtlasBasiliskViperSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {6, 448, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = {
        name = "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不會被暈眩
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • map related item drop chance +% final from league [-70]
    FamilyLeagueDropPenalty
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league Min: -70 Max: -70 全域
  • Edit

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