遁地角螲

不會被暈眩
不能被擊退
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Tunnelling Asp
幽魂 | N |
---|---|
標籤 | basilisk_monster, beast, 法術, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BasiliskBurrowingViper
Metadata
BasiliskBurrowingViper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.005
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasExileBasiliskSnakeSpitInfluence
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 155.2 至 232.7 物理傷害
投射物穿透全部目標
50% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
面對最後目標

AtlasExileBasiliskSnakeProjectileImpactInfluence
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 物理傷害
50% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = "IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } );" create_state_idling_0 = "RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViper"] = { name = "Tunnelling Asp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
遁地角螲

不會被暈眩
不能被擊退
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Tunnelling Asp
幽魂 | N |
---|---|
標籤 | basilisk_monster, beast, 法術, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
生命
800%
異常狀態臨界值
800%
抗性




傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
BasiliskBurrowingViperSpawner
Metadata
BasiliskBurrowingViperSpawner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
28,790
閃避值
4,739
傷害
1,494
法術傷害
1,494
命中
580
攻擊間隔
1.005
經驗值
20,510
Minion Life
11,164
Minion Damage
1,193
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasExileBasiliskSnakeSpitInfluence
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 155.2 至 232.7 物理傷害
投射物穿透全部目標
50% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
面對最後目標

AtlasExileBasiliskSnakeProjectileImpactInfluence
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 物理傷害
50% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskViperSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [448]
number of monsters to summon [6]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = " IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } ); " create_state_idling_0 = "RemoveCollidability();" } Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViperSpawner"] = { name = "Tunnelling Asp", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "AtlasBasiliskViperSummon", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskViperSummon"] = { name = "AtlasBasiliskViperSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", }, levels = { [1] = {6, 448, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.