Áspide Escavadora
Bestial
Não Pode ser Atordoado
Não Pode ser Empurrado
Tunnelling Asp
SpectreN
Tagsbasilisk_monster, beast, Conjurador, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast
Packs
  • Áspide Escavadora
  • Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 22
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BasiliskBurrowingViper
    Metadata
    BasiliskBurrowingViper
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AtlasExileBasiliskSnakeSpitInfluence
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Causa 155.2 a 232.7 de Dano Físico
    Projéteis Perfuram todos Alvos
    50% do Dano Físico Convertido para Dano de Caos
    base is projectile [1]
    monster projectile variation [134]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    FaceLastTarget
    Enfrentar Último Alvo
    AtlasExileBasiliskSnakeProjectileImpactInfluence
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 465.5 a 698.2 de Dano Físico
    50% do Dano Físico Convertido para Dano de Caos
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}
    
    StateMachine
    {
    	define_shared_state = "idling;"
    	on_state_idling_0 = "RemoveCollidability();"
    	on_state_idling_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
    }
    
    StateMachine
    {
    	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
    	create_state_idling_1 = "IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  ); } );"
    	create_state_idling_0 = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViper"] = {
        name = "Tunnelling Asp",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "AtlasExileBasiliskSnakeSpitInfluence",
            "FaceLastTarget",
            "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeSpitInfluence"] = {
        name = "AtlasExileBasiliskSnakeSpitInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = {
        name = "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Não Pode ser Atordoado
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Áspide Escavadora
    Bestial
    Não Pode ser Atordoado
    Não Pode ser Empurrado
    Tunnelling Asp
    SpectreN
    Tagsbasilisk_monster, beast, Conjurador, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast
    Packs
  • Áspide Escavadora
  • Vida
    800%
    Ailment Threshold
    800%
    Resistência
    0 0 0 0
    Damage
    400%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 22
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    125%
    Type
    BasiliskBurrowingViperSpawner
    Metadata
    BasiliskBurrowingViperSpawner
    Nível
    68
    Vida
    51,467
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    1,494
    Dano Mágico
    1,494
    Precisão
    290
    Attack Time
    1.005
    Experiência
    20,510
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    AtlasExileBasiliskSnakeSpitInfluence
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Causa 155.2 a 232.7 de Dano Físico
    Projéteis Perfuram todos Alvos
    50% do Dano Físico Convertido para Dano de Caos
    base is projectile [1]
    monster projectile variation [134]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    FaceLastTarget
    Enfrentar Último Alvo
    AtlasExileBasiliskSnakeProjectileImpactInfluence
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 465.5 a 698.2 de Dano Físico
    50% do Dano Físico Convertido para Dano de Caos
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskViperSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    alternate minion [448]
    number of monsters to summon [6]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}
    
    StateMachine
    {
    	define_shared_state = "idling;"
    	on_state_idling_0 = "RemoveCollidability();"
    	on_state_idling_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
    }
    
    StateMachine
    {
    	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
    
    	create_state_idling_1 =
    	"
    		IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  ); } );
    	"
    
    	create_state_idling_0 = "RemoveCollidability();"
    }
    
    Render
    {
    	selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViperSpawner"] = {
        name = "Tunnelling Asp",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "AtlasExileBasiliskSnakeSpitInfluence",
            "AtlasBasiliskViperSummon",
            "FaceLastTarget",
            "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeSpitInfluence"] = {
        name = "AtlasExileBasiliskSnakeSpitInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskViperSummon"] = {
        name = "AtlasBasiliskViperSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {6, 448, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = {
        name = "AtlasExileBasiliskSnakeProjectileImpactInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Não Pode ser Atordoado
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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