地洞幼蛇
野兽
免疫晕眩
无法被击退
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Tunnelling Asp
幽魂 | N |
---|---|
标签 | basilisk_monster, beast, 施法, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 22
攻击间隔
1.005 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BasiliskBurrowingViper
Metadata
BasiliskBurrowingViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.005
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExileBasiliskSnakeSpitInfluence
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
造成 155.2 - 232.7 物理伤害
投射物贯穿所有目标
将物理伤害的 50% 转化为混沌伤害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
投射物贯穿所有目标
将物理伤害的 50% 转化为混沌伤害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
面对最后目标
AtlasExileBasiliskSnakeProjectileImpactInfluence
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 465.5 - 698.2 物理伤害
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = "IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } );" create_state_idling_0 = "RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViper"] = { name = "Tunnelling Asp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
地洞幼蛇
野兽
免疫晕眩
无法被击退
map related item drop chance +% final from league [-70]
map related item drop chance +% final from league [-70]
Tunnelling Asp
幽魂 | N |
---|---|
标签 | basilisk_monster, beast, 施法, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
生命
800%
异常状态临界值
800%
抗性
0 0 0 0
伤害
400%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 22
攻击间隔
1.005 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
BasiliskBurrowingViperSpawner
Metadata
BasiliskBurrowingViperSpawner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
51,467
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
1,494
法术伤害
1,494
命中
290
攻击间隔
1.005
经验值
20,510
异常状态临界值
51,467
冰缓
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExileBasiliskSnakeSpitInfluence
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
造成 155.2 - 232.7 物理伤害
投射物贯穿所有目标
将物理伤害的 50% 转化为混沌伤害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
投射物贯穿所有目标
将物理伤害的 50% 转化为混沌伤害
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
面对最后目标
AtlasExileBasiliskSnakeProjectileImpactInfluence
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 465.5 - 698.2 物理伤害
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskViperSummon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [448]
number of monsters to summon [6]
summoned monsters are minions [1]
number of monsters to summon [6]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = " IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } ); " create_state_idling_0 = "RemoveCollidability();" } Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViperSpawner"] = { name = "Tunnelling Asp", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "AtlasBasiliskViperSummon", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskViperSummon"] = { name = "AtlasBasiliskViperSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", }, levels = { [1] = {6, 448, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |