터널 독사
야수
기절할 수 없음
밀려날 수 없음
map related item drop chance +% final from league [-70]
밀려날 수 없음
map related item drop chance +% final from league [-70]
Tunnelling Asp
Spectre | N |
---|---|
Tags | basilisk_monster, beast, 시전, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
BasiliskBurrowingViper
Metadata
BasiliskBurrowingViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.005
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExileBasiliskSnakeSpitInfluence
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 2 초
155.2~232.7 물리 피해
투사체가 모든 대상 관통
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
투사체가 모든 대상 관통
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
마지막 대상 맞서기
AtlasExileBasiliskSnakeProjectileImpactInfluence
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
465.5~698.2 물리 피해
물리 피해의 50%를 카오스 피해로 전환
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 50%를 카오스 피해로 전환
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = "IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } );" create_state_idling_0 = "RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViper"] = { name = "Tunnelling Asp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
기절할 수 없음
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
터널 독사
야수
기절할 수 없음
밀려날 수 없음
map related item drop chance +% final from league [-70]
밀려날 수 없음
map related item drop chance +% final from league [-70]
Tunnelling Asp
Spectre | N |
---|---|
Tags | basilisk_monster, beast, 시전, chaos_affinity, extra_extra_large_height, ghost_armour, immobile, influence_monster, is_unarmed, ranged, reptile_beast |
Packs |
생명력
800%
Ailment Threshold
800%
저항
0 0 0 0
Damage
400%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
BasiliskBurrowingViperSpawner
Metadata
BasiliskBurrowingViperSpawner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
51,467
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
1,494
주문 피해
1,494
정확도
290
Attack Time
1.005
경험치
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExileBasiliskSnakeSpitInfluence
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 2 초
155.2~232.7 물리 피해
투사체가 모든 대상 관통
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
투사체가 모든 대상 관통
물리 피해의 50%를 카오스 피해로 전환
base is projectile [1]
monster projectile variation [134]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
마지막 대상 맞서기
AtlasExileBasiliskSnakeProjectileImpactInfluence
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
465.5~698.2 물리 피해
물리 피해의 50%를 카오스 피해로 전환
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 50%를 카오스 피해로 전환
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskViperSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [448]
number of monsters to summon [6]
summoned monsters are minions [1]
number of monsters to summon [6]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { corpse_usable = false } Pathfinding { immobile = true } DiesAfterTime {} StateMachine { define_shared_state = "idling;" on_state_idling_0 = "RemoveCollidability();" on_state_idling_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );" } StateMachine { on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,);" create_state_idling_1 = " IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao, ); } ); " create_state_idling_0 = "RemoveCollidability();" } Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskBurrowingViperSpawner"] = { name = "Tunnelling Asp", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "AtlasExileBasiliskSnakeSpitInfluence", "AtlasBasiliskViperSummon", "FaceLastTarget", "AtlasExileBasiliskSnakeProjectileImpactInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeSpitInfluence"] = { name = "AtlasExileBasiliskSnakeSpitInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 134, 50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskViperSummon"] = { name = "AtlasBasiliskViperSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", }, levels = { [1] = {6, 448, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileBasiliskSnakeProjectileImpactInfluence"] = { name = "AtlasExileBasiliskSnakeProjectileImpactInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
기절할 수 없음
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |