菲力思桑撒





怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
增加 % 物品掉落稀有度
不能被擊退
Vilislatha
幽魂 | N |
---|---|
標籤 | beast, blight_boss, blight_monster, chaos_affinity, extra_small_height, has_dagger, has_one_handed_melee, metal_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement |
生命
1800%
閃避
+10%
異常狀態臨界值
1800%
抗性




傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
160%
類型
BlightSnakeSlitherBoss
Metadata
SnakeBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,508,234
護甲
28,790
閃避值
5,213
傷害
638
法術傷害
953
命中
580
攻擊間隔
0.73365
經驗值
112,805
Minion Life
544,058
Minion Damage
510
異常狀態臨界值
1,580,188
冰緩
4,997
感電
4,997
易碎
28,268
焦灼
4,997
殘喘
13,805
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightSnakeBossPoisonBombMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 30% 更少傷害
50% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [20]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionSpellBlightSnakeBossMortar
法術
施放時間: 2.83 秒
冷卻時間: 9 秒
BlightSnakeProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Render { selection_size_override = "80,80,100" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/SnakeBoss"] = { name = "Vilislatha", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 12, accuracy = 1, skillList = { "BlightSnakeProjectile", "BlightSnakeBossPoisonBombMortar", "EmptyActionSpellBlightSnakeBossMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightSnakeProjectile"] = { name = "BlightSnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightSnakeBossPoisonBombMortar"] = { name = "BlightSnakeBossPoisonBombMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {-30, 20, 10, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBlightSnakeBossMortar"] = { name = "EmptyActionSpellBlightSnakeBossMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | BlightSnakeBossDaemon |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.