Vilislatha
Bestie
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Kann nicht zurückgestoßen werden
SpectreN
Tagsbeast, blight_boss, blight_monster, chaos_affinity, extra_small_height, has_dagger, has_one_handed_melee, metal_armour, not_int, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement
Leben
1800%
Rüstung
+20%
Ausweichen
+10%
Ailment Threshold
1800%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
160%
Type
BlightSnakeSlitherBoss
Metadata
SnakeBoss
Stufe
68
Leben
2,508,234
Rüstung
34,548
Ausweichen
5,213
Energieschild
0
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
0.73365
Erfahrung
112,805
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
BlightSnakeBossPoisonBombMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [20]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionSpellBlightSnakeBossMortar
Spell
Zauberzeit: 2.83 Sek.
Abklingzeit: 9 Sek.
BlightSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Render
{
	selection_size_override = "80,80,100"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SnakeBoss"] = {
    name = "Vilislatha",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BlightSnakeProjectile",
        "BlightSnakeBossPoisonBombMortar",
        "EmptyActionSpellBlightSnakeBossMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSnakeProjectile"] = {
    name = "BlightSnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSnakeBossPoisonBombMortar"] = {
    name = "BlightSnakeBossPoisonBombMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {-30, 20, 10, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBlightSnakeBossMortar"] = {
    name = "EmptyActionSpellBlightSnakeBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • IdBlightSnakeBossDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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