Вилислата
Зверь
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
Не может быть отброшен
Vilislatha
SpectreN
Tagsbeast, blight_boss, blight_monster, chaos_affinity, extra_small_height, has_dagger, has_one_handed_melee, metal_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement
Здоровье
1800%
Уклонение
+10%
Ailment Threshold
1800%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
200%
Model Size
160%
Type
BlightSnakeSlitherBoss
Metadata
SnakeBoss
Уровень
68
Здоровье
2,508,234
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
638
Урон от чар
953
Точность
290
Attack Time
0.73365
Опыт
112,805
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
BlightSnakeBossPoisonBombMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 30% меньше урона
50% физического урона становится уроном хаосом
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [20]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionSpellBlightSnakeBossMortar
Spell
Время применения: 2.83 сек.
Перезарядка: 9 сек.
BlightSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.095 сек.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Render
{
	selection_size_override = "80,80,100"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SnakeBoss"] = {
    name = "Vilislatha",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BlightSnakeProjectile",
        "BlightSnakeBossPoisonBombMortar",
        "EmptyActionSpellBlightSnakeBossMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSnakeProjectile"] = {
    name = "BlightSnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSnakeBossPoisonBombMortar"] = {
    name = "BlightSnakeBossPoisonBombMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {-30, 20, 10, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBlightSnakeBossMortar"] = {
    name = "EmptyActionSpellBlightSnakeBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • IdBlightSnakeBossDaemon
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Не может быть отброшен
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global