荒地哨兵
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wasteland Scout
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre |
標籤 | fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
408%
護甲
+50%
閃避
+100%
異常狀態臨界值
408%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
LegionMarakethRider
Metadata
LegionMarakethRider
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
26,248
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
26,248
冰緩
83
感電
83
易碎
470
焦灼
83
殘喘
229
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeMarakethArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 35% 更少攻擊傷害
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
範圍, 可觸發
+5 秒基礎持續時間
LegionMarakethQuicksandExplosion
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethRider"] = { name = "Wasteland Scout", life = 4.08, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeMarakethArcher", "LegionMarakethRiderQuicksand", "LegionMarakethQuicksandExplosion", "LegionMarakethQuicksandSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeMarakethArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRiderQuicksand"] = { name = "LegionMarakethRiderQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandExplosion"] = { name = "LegionMarakethQuicksandExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandSnipe"] = { name = "LegionMarakethQuicksandSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
荒地哨兵
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wasteland Scout
幽魂 | Y |
---|---|
標籤 | fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
363%
護甲
+50%
閃避
+100%
異常狀態臨界值
363%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
LegionMarakethRiderSpectre
Metadata
LegionMarakethRiderSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
23,353
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
23,353
冰緩
74
感電
74
易碎
418
焦灼
74
殘喘
204
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeMarakethArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 35% 更少攻擊傷害
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
範圍, 可觸發
+5 秒基礎持續時間
LegionMarakethQuicksandExplosion
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre"] = { name = "Wasteland Scout", life = 3.63, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeMarakethArcher", "LegionMarakethRiderQuicksand", "LegionMarakethQuicksandExplosion", "LegionMarakethQuicksandSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeMarakethArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRiderQuicksand"] = { name = "LegionMarakethRiderQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandExplosion"] = { name = "LegionMarakethQuicksandExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandSnipe"] = { name = "LegionMarakethQuicksandSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
荒地哨兵
人形
Wasteland Scout
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre |
標籤 | fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
生命
408%
護甲
+50%
閃避
+100%
異常狀態臨界值
408%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
LegionMarakethRider
Metadata
LegionMarakethRiderStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
26,248
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
26,248
冰緩
83
感電
83
易碎
470
焦灼
83
殘喘
229
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeMarakethArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 35% 更少攻擊傷害
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
範圍, 可觸發
+5 秒基礎持續時間
LegionMarakethQuicksandExplosion
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderStandalone"] = { name = "Wasteland Scout", life = 4.08, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeMarakethArcher", "LegionMarakethRiderQuicksand", "LegionMarakethQuicksandExplosion", "LegionMarakethQuicksandSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeMarakethArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRiderQuicksand"] = { name = "LegionMarakethRiderQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandExplosion"] = { name = "LegionMarakethQuicksandExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandSnipe"] = { name = "LegionMarakethQuicksandSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
荒地哨兵
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能獲得充能
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能獲得充能
Wasteland Scout
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre |
標籤 | fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
408%
護甲
+50%
閃避
+100%
異常狀態臨界值
408%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
LegionMarakethRider
Metadata
LegionMarakethRiderEndless__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
26,248
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
26,248
冰緩
83
感電
83
易碎
470
焦灼
83
殘喘
229
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeMarakethArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 35% 更少攻擊傷害
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
造成 25% 更少攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
範圍, 可觸發
+5 秒基礎持續時間
LegionMarakethQuicksandExplosion
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderEndless__"] = { name = "Wasteland Scout", life = 4.08, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeMarakethArcher", "LegionMarakethRiderQuicksand", "LegionMarakethQuicksandExplosion", "LegionMarakethQuicksandSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeMarakethArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRiderQuicksand"] = { name = "LegionMarakethRiderQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandExplosion"] = { name = "LegionMarakethQuicksandExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethQuicksandSnipe"] = { name = "LegionMarakethQuicksandSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能獲得充能
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.