废土斥候
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wasteland Scout
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
标签fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
生命
408%
护甲
+50%
闪避值
+100%
异常状态临界值
408%
抗性
20 20 20 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
LegionMarakethRider
Metadata
LegionMarakethRider
等级
68
生命
26,248
护甲
43,185
闪避值
9,478
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
26,248
冰缓
83
Shock
83
Brittle
470
Scorch
83
Sap
229
MeleeMarakethArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 35%
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 10 秒
投射物贯穿所有目标
攻击伤害总降 25%
攻击速度总降 34%
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
范围, 可触发
基础持续时间为 5
LegionMarakethQuicksandExplosion
可触发, 攻击
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
攻击伤害总降 25%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethRider"] = {
    name = "Wasteland Scout",
    life = 4.08,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeMarakethArcher",
        "LegionMarakethRiderQuicksand",
        "LegionMarakethQuicksandExplosion",
        "LegionMarakethQuicksandSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMarakethArcher"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethRiderQuicksand"] = {
    name = "LegionMarakethRiderQuicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethQuicksandExplosion"] = {
    name = "LegionMarakethQuicksandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethQuicksandSnipe"] = {
    name = "LegionMarakethQuicksandSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 废土斥候
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wasteland Scout
    幽魂Y
    标签fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    363%
    护甲
    +50%
    闪避值
    +100%
    异常状态临界值
    363%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    LegionMarakethRiderSpectre
    Metadata
    LegionMarakethRiderSpectre
    等级
    68
    生命
    23,353
    护甲
    43,185
    闪避值
    9,478
    能量护盾
    0
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.5
    经验值
    12,819
    异常状态临界值
    23,353
    冰缓
    74
    Shock
    74
    Brittle
    418
    Scorch
    74
    Sap
    204
    MeleeMarakethArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 65%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 35%
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    投射物贯穿所有目标
    攻击伤害总降 25%
    攻击速度总降 34%
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    范围, 可触发
    基础持续时间为 5
    LegionMarakethQuicksandExplosion
    可触发, 攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    攻击伤害总降 25%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre"] = {
        name = "Wasteland Scout",
        life = 3.63,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 废土斥候
    人形
    Wasteland Scout
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
    标签fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 灵蝎哨兵, 废土守卫者, 沙丘战士, 废土斥候
  • 生命
    408%
    护甲
    +50%
    闪避值
    +100%
    异常状态临界值
    408%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    LegionMarakethRider
    Metadata
    LegionMarakethRiderStandalone
    等级
    68
    生命
    26,248
    护甲
    43,185
    闪避值
    9,478
    能量护盾
    0
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.5
    经验值
    12,819
    异常状态临界值
    26,248
    冰缓
    83
    Shock
    83
    Brittle
    470
    Scorch
    83
    Sap
    229
    MeleeMarakethArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 65%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 35%
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    投射物贯穿所有目标
    攻击伤害总降 25%
    攻击速度总降 34%
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    范围, 可触发
    基础持续时间为 5
    LegionMarakethQuicksandExplosion
    可触发, 攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    攻击伤害总降 25%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderStandalone"] = {
        name = "Wasteland Scout",
        life = 4.08,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    废土斥候
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能获得充能
    Wasteland Scout
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
    标签fast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    408%
    护甲
    +50%
    闪避值
    +100%
    异常状态临界值
    408%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    LegionMarakethRider
    Metadata
    LegionMarakethRiderEndless__
    等级
    68
    生命
    26,248
    护甲
    43,185
    闪避值
    9,478
    能量护盾
    0
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.5
    经验值
    12,819
    异常状态临界值
    26,248
    冰缓
    83
    Shock
    83
    Brittle
    470
    Scorch
    83
    Sap
    229
    MeleeMarakethArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 65%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 35%
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    投射物贯穿所有目标
    攻击伤害总降 25%
    攻击速度总降 34%
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    范围, 可触发
    基础持续时间为 5
    LegionMarakethQuicksandExplosion
    可触发, 攻击
    基本伤害: 374–560
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    攻击伤害总降 25%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderEndless__"] = {
        name = "Wasteland Scout",
        life = 4.08,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能获得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge