Wasteland Scout
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
Tagsfast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Life
408%
Evasion
+100%
Ailment Threshold
408%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
LegionMarakethRider
Metadata
LegionMarakethRider
Level
68
Life
26,248
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
26,248
Chill
83
Shock
83
Brittle
470
Scorch
83
Sap
229
MeleeMarakethArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Deals 35% less Attack Damage
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionMarakethQuicksandSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
Deals 25% less Attack Damage
34% less Attack Speed
base is projectile [1]
monster projectile variation [70]
projectile uses contact position [1]
LegionMarakethRiderQuicksand
Area, Triggerable
Base duration is 5 seconds
LegionMarakethQuicksandExplosion
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Deals 25% less Attack Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethRider"] = {
    name = "Wasteland Scout",
    life = 4.08,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeMarakethArcher",
        "LegionMarakethRiderQuicksand",
        "LegionMarakethQuicksandExplosion",
        "LegionMarakethQuicksandSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMarakethArcher"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethRiderQuicksand"] = {
    name = "LegionMarakethRiderQuicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethQuicksandExplosion"] = {
    name = "LegionMarakethQuicksandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethQuicksandSnipe"] = {
    name = "LegionMarakethQuicksandSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wasteland Scout
    Humanoid
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    SpectreY
    Tagsfast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Life
    363%
    Evasion
    +100%
    Ailment Threshold
    363%
    Resistance
    20 20 20 0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    LegionMarakethRiderSpectre
    Metadata
    LegionMarakethRiderSpectre
    Level
    68
    Life
    23,353
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    467
    Spell Damage
    467
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    23,353
    Chill
    74
    Shock
    74
    Brittle
    418
    Scorch
    74
    Sap
    204
    MeleeMarakethArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 65%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Deals 35% less Attack Damage
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Projectiles Pierce all Targets
    Deals 25% less Attack Damage
    34% less Attack Speed
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    Area, Triggerable
    Base duration is 5 seconds
    LegionMarakethQuicksandExplosion
    Triggerable, Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Deals 25% less Attack Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderSpectre"] = {
        name = "Wasteland Scout",
        life = 3.63,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Wasteland Scout
    Humanoid
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
    Tagsfast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Scorpion Sentinel, Wasteland Guardian, Dune Warrior, Wasteland Scout
  • Life
    408%
    Evasion
    +100%
    Ailment Threshold
    408%
    Resistance
    20 20 20 0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    LegionMarakethRider
    Metadata
    LegionMarakethRiderStandalone
    Level
    68
    Life
    26,248
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    467
    Spell Damage
    467
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    26,248
    Chill
    83
    Shock
    83
    Brittle
    470
    Scorch
    83
    Sap
    229
    MeleeMarakethArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 65%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Deals 35% less Attack Damage
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Projectiles Pierce all Targets
    Deals 25% less Attack Damage
    34% less Attack Speed
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    Area, Triggerable
    Base duration is 5 seconds
    LegionMarakethQuicksandExplosion
    Triggerable, Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Deals 25% less Attack Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderStandalone"] = {
        name = "Wasteland Scout",
        life = 4.08,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Wasteland Scout
    Humanoid
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethRiderSpectre
    Tagsfast_movement, has_bow, humanoid, large_model, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Life
    408%
    Evasion
    +100%
    Ailment Threshold
    408%
    Resistance
    20 20 20 0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    LegionMarakethRider
    Metadata
    LegionMarakethRiderEndless__
    Level
    68
    Life
    26,248
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    467
    Spell Damage
    467
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    26,248
    Chill
    83
    Shock
    83
    Brittle
    470
    Scorch
    83
    Sap
    229
    MeleeMarakethArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 65%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Deals 35% less Attack Damage
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionMarakethQuicksandSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Projectiles Pierce all Targets
    Deals 25% less Attack Damage
    34% less Attack Speed
    base is projectile [1]
    monster projectile variation [70]
    projectile uses contact position [1]
    LegionMarakethRiderQuicksand
    Area, Triggerable
    Base duration is 5 seconds
    LegionMarakethQuicksandExplosion
    Triggerable, Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Deals 25% less Attack Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/snipe_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethRiderEndless__"] = {
        name = "Wasteland Scout",
        life = 4.08,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
            "LegionMarakethRiderQuicksand",
            "LegionMarakethQuicksandExplosion",
            "LegionMarakethQuicksandSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRiderQuicksand"] = {
        name = "LegionMarakethRiderQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandExplosion"] = {
        name = "LegionMarakethQuicksandExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethQuicksandSnipe"] = {
        name = "LegionMarakethQuicksandSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {70, -34, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Cannot gain Charges
    IdCannotGainCharges_
    FamilyCannotGainCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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