黑暗餘燼‧索伏
惡魔
monster no drops [1]
Xoph, Dark Embers
幽魂N
End Game獲得 45% 物理傷害的火焰傷害
標籤法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon, very_fast_movement
生命
3200%
異常狀態臨界值
3200%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BreachBossFireWild
Metadata
BreachBossFireWild
等級
68
生命
205,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.245
經驗值
20,510
異常狀態臨界值
205,867
冰緩
651
感電
651
易碎
3,683
焦灼
651
殘喘
1,798
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BreachCleaveBossWild
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 2.5 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
造成 150% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [35]
is area damage [1]
SuperHotdogUpheaval
法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
施放時間: 2.5 秒
冷卻時間: 8 秒
你的擊中不能暈眩敵人
+12 秒基礎持續時間
造成 20693103 火焰傷害
active skill area of effect radius +% final [20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Transitionable
{
}

MinimapIcon
{
	icon = "BreachBoss"	
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Fire.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Life
{
	on_spawned_dead = "HideMinimapIcon();"
	on_death = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossFireWild"] = {
    name = "Xoph, Dark Embers",
    life = 32,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "SuperHotdogUpheaval",
        "BreachCleaveBossWild",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SuperHotdogUpheaval"] = {
    name = "SuperHotdogUpheaval",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 12000, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleaveBossWild"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 50, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 全域
  • 黑暗餘燼‧索伏
    惡魔
    地區: 索伏領域
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    Xoph, Dark Embers
    幽魂N
    地區索伏領域, 索伏領域, 索伏領域, 索伏領域, 索伏領域
    End Game獲得 45% 物理傷害的火焰傷害
    標籤breachlord_boss_domain, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss, very_fast_movement
    生命
    1200%
    護甲
    +75%
    異常狀態臨界值
    504%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    BreachBossFireMap
    Metadata
    BreachBossFireMap
    等級
    84
    生命
    35,247,049
    護甲
    174,710
    閃避
    8,120
    能量護盾
    0
    傷害
    2,171
    法術傷害
    3,241
    命中
    538
    攻擊間隔
    0.83415
    經驗值
    145,750
    異常狀態臨界值
    6,957,767
    冰緩
    22,000
    感電
    22,000
    易碎
    124,467
    焦灼
    22,000
    殘喘
    60,783
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleaveBoss
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
    劈砍
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 4 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    造成 200% 更多傷害
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    BreachFlameVortexRush
    攻擊, 範圍, 近戰, 位移, 可觸發
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 15 秒
    你的擊中不能暈眩敵人
    每秒造成 2564.2 基本火焰傷害
    +7.5 秒基礎持續時間
    基礎額外效果持續時間 15
    造成 369.3492.3 火焰傷害
    ground fire art variation [3]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 38755812 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval2
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 38755812 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval3
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 38755812 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval4
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 38755812 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BreachFlameVortexRushLowLife
    攻擊, 範圍, 近戰, 位移, 可觸發
    基本傷害: 3448–5172
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    每秒造成 2564.2 基本火焰傷害
    +180 秒基礎持續時間
    基礎額外效果持續時間 15
    造成 246.2369.3 火焰傷害
    ground fire art variation [3]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    TransitionObject
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject2
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject3
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]
    TransitionObject4
    number of monsters to summon [1]
    summon monster radius [200]
    transition objects at state [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachBoss"
    
    Animated
    {
    	on_end_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/StrDeath.ao, death );"
    }
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Fire.epk );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossFireMap"] = {
        name = "Xoph, Dark Embers",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "SuperHotdogUpheaval",
            "SuperHotdogUpheaval2",
            "SuperHotdogUpheaval3",
            "SuperHotdogUpheaval4",
            "BreachCleaveBoss",
            "BreachFlameVortexRush",
            "BreachFlameVortexRushLowLife",
            "TransitionObject",
            "TransitionObject2",
            "TransitionObject3",
            "TransitionObject4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval"] = {
        name = "SuperHotdogUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval2"] = {
        name = "SuperHotdogUpheaval2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 1, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval3"] = {
        name = "SuperHotdogUpheaval3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 2, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval4"] = {
        name = "SuperHotdogUpheaval4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 2, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleaveBoss"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlameVortexRush"] = {
        name = "BreachFlameVortexRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.2000000476837, 1.6000000238419, 30, 7500, 3, 15000, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlameVortexRushLowLife"] = {
        name = "BreachFlameVortexRushLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 180000, 3, 15000, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject"] = {
        name = "TransitionObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject2"] = {
        name = "TransitionObject2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject3"] = {
        name = "TransitionObject3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TransitionObject4"] = {
        name = "TransitionObject4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_monster_radius",
            "transition_objects_at_state",
        },
        levels = {
            [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 黑暗餘燼‧索伏
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    Xoph, Dark Embers
    幽魂N
    End Game獲得 45% 物理傷害的火焰傷害
    標籤法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement
    生命
    1200%
    護甲
    +75%
    異常狀態臨界值
    504%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    BreachBossFireMap
    Metadata
    BreachBossFireMapStandalone
    等級
    68
    生命
    1,672,156
    護甲
    50,383
    閃避
    4,739
    能量護盾
    0
    傷害
    851
    法術傷害
    1,270
    命中
    290
    攻擊間隔
    0.83415
    經驗值
    112,805
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleaveBoss
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
    劈砍
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 4 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    造成 200% 更多傷害
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    BreachFlameVortexRush
    攻擊, 範圍, 近戰, 位移, 可觸發
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 15 秒
    你的擊中不能暈眩敵人
    每秒造成 1598 基本火焰傷害
    +7.5 秒基礎持續時間
    基礎額外效果持續時間 15
    造成 230.1306.8 火焰傷害
    ground fire art variation [3]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 20693103 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval2
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 20693103 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval3
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 20693103 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SuperHotdogUpheaval4
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 20693103 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BreachFlameVortexRushLowLife
    攻擊, 範圍, 近戰, 位移, 可觸發
    基本傷害: 1351–2027
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    每秒造成 1598 基本火焰傷害
    +180 秒基礎持續時間
    基礎額外效果持續時間 15
    造成 153.4230.1 火焰傷害
    ground fire art variation [3]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 0
    	set_additional_life_scaling_index = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Fire.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossFireMapStandalone"] = {
        name = "Xoph, Dark Embers",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "SuperHotdogUpheaval",
            "SuperHotdogUpheaval2",
            "SuperHotdogUpheaval3",
            "SuperHotdogUpheaval4",
            "BreachCleaveBoss",
            "BreachFlameVortexRush",
            "BreachFlameVortexRushLowLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval"] = {
        name = "SuperHotdogUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval2"] = {
        name = "SuperHotdogUpheaval2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 1, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval3"] = {
        name = "SuperHotdogUpheaval3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 2, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval4"] = {
        name = "SuperHotdogUpheaval4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 2, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleaveBoss"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlameVortexRush"] = {
        name = "BreachFlameVortexRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.2000000476837, 1.6000000238419, 30, 7500, 3, 15000, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlameVortexRushLowLife"] = {
        name = "BreachFlameVortexRushLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 180000, 3, 15000, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 黑暗餘燼‧索伏
    惡魔
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Xoph, Dark Embers
    幽魂N
    End Game獲得 45% 物理傷害的火焰傷害
    標籤法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, humanoid, immobile, large_height, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, unusable_corpse
    生命
    1200%
    護甲
    +75%
    異常狀態臨界值
    504%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    BreachBossFireMap
    Metadata
    BreachBossOverlordCloneFire
    等級
    68
    生命
    77,200
    護甲
    50,383
    閃避
    4,739
    能量護盾
    0
    傷害
    747
    法術傷害
    747
    命中
    290
    攻擊間隔
    1.245
    經驗值
    20,510
    異常狀態臨界值
    32,424
    冰緩
    103
    感電
    103
    易碎
    580
    焦灼
    103
    殘喘
    283
    SuperHotdogUpheaval2
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    你的擊中不能暈眩敵人
    +12 秒基礎持續時間
    造成 20693103 火焰傷害
    active skill area of effect radius +% final [20]
    flame geyser number of splits [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    BaseEvents
    {
    	on_construction_complete = "RemoveCollidability();"
    }
    
    StateMachine
    {
    	define_shared_state = "skill_done;"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Fire.epk );
    		AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );
    	"
    }
    
    StateMachine
    {
    	on_state_skill_done_1 =
    	"
    		RemoveEffects();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk );
    		Delay( 0.5, { DisableRendering(); } );
    	"
    
    	create_state_skill_done_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBosses/BreachBossOverlordCloneFire"] = {
        name = "Xoph, Dark Embers",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SuperHotdogUpheaval2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperHotdogUpheaval2"] = {
        name = "SuperHotdogUpheaval2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "flame_geyser_number_of_splits",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12000, 1, -30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域