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# 怪物 **怪物** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]]. ## Mechanics Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities. Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour. ## Monster rarity Monsters come in four rarities: - <span class="normal">Normal</span>: The most common, and spawn in large groups. - <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups. - <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together. - <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses. The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher. ## 共同數據 The following stats are shared by monsters. Please take note that individual monsters may have different stats. a ### 基礎數值 - 20% 每秒[[能量護盾]]充能 - 基礎全域[[暴擊]]加成為:130% - 每秒回復 1.7% [[魔力]] - [[移動速度]]上限為 128 ### 充能球 - +3 最大[[耐力球]] - +3 最大[[狂怒球]] - +3 最大[[暴擊球]] - 每顆[[耐力球]]增加 15% 全部元素[[抗性]] - 每顆[[耐力球]]增加 15% [[物理傷害減免]] - 每顆[[狂怒球]]增加 15% [[攻擊速度]] - 每顆[[狂怒球]]增加 15% [[施放速度]] - 每顆[[狂怒球]] 4% 更多傷害 - 每顆[[狂怒球]]增加 5% [[移動速度]] - 每顆[[暴擊球]]增加 200% 全域[[暴擊]]率 ### 最大限制 - +1 召喚[[圖騰]]的最大數量 - 同時最多 5 個[[地雷]] - 同時最多 3 個[[陷阱]] - 每個[[能量護盾]][[偷取]]上限為 10% 最大能量護盾 - 每個[[生命]][[偷取]]上限為 10% 最大生命 - 每個[[魔力]][[偷取]]上限為 10% 最大魔力 - [[能量護盾]][[偷取]]每秒總恢復為 10% 最大能量護盾 - [[生命]][[偷取]]每秒總恢復為 20% 最大生命 - [[魔力]][[偷取]]每秒總恢復為 20% 最大魔力 - 75% 最大攻擊傷害[[格擋]]率 - 75% 最大法術傷害[[格擋]]率 - 75% 最大[[躲避]]率 - 75% 最大法術[[躲避]]率 - 75% 最大[[混沌抗性]] - 75% 最大[[冰冷抗性]] - 75% 最大[[火焰抗性]] - 75% 最大[[閃電抗性]] - 75% 最大[[物理傷害減免]] - 200 最大[[魔力]] - 最多 1000 層[[暴怒]] - 每 20 層[[暴怒]]增加 1% [[移動速度]] - 每 10 層[[暴怒]]增加 2% 傷害 - 最大 10 層[[刀鋒亂舞]]引導層數 - 承受最多 20 層[[腐化之血]] - 承受最多 5 層[[爆炸箭矢]] - 承受最多 8 層光束(例如:[[熾灼奔流]]等) - 承受最多 10 層[[荼毒碧藍]] - Can have up to 20 Corrupted Blood Rain Stacks - Can have up to 4 Viper Strike Orbs
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