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# 藥劑 A **藥劑** is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and [recovers](Recovery) a portion of [[life]], [[mana]] or grants temporary bonuses for the duration of the flask effect. ## 機制 Every [[character]] has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default. Flasks can only be <span class="normal">Normal</span> , <span class="magic">Magic</span> or <span class="unique">Unique</span>. There are no <span class="rare">Rare</span> flasks, and flasks cannot be [[corrupted]]. ### 藥劑充能 Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with [[modifiers]] on equipment, flasks and [[passive skill]]s. Partial fraction charges are stored but not displayed in the game. Used flask charges can be refilled in several ways: - by killing enemies; a <span class="normal">Normal</span> monster grants 1 charge, a <span class="magic">Magic</span> monster grants 3.5 charges, a <span class="rare">Rare</span> monster grants 6 charges, and a <span class="unique">Unique</span> monster grants 11 charges; - [[Pathfinder]]'s passive [[Nature's Boon]] recovers charges over time; - on a critical strike for flasks with Surgeon's prefix, while having [[The Harvest]] equipped, through a Precision Watcher's Eye or with the [[Pathfinder]]'s passive [[Master Surgeon]]. Flask charges gained this way can only occur once every 100ms and gives a charge to one flask at a time; - receive a [[critical strike]] while having a flask with Avenger's prefix. The amount of charges gained from any sources can be altered with modifiers <span class="explicitMod">#% increased/reduced Flask Charges gained</span> (e.g. from equipment and passive skills) and <span class="explicitMod">#% increased/reduced Charge Recovery</span> (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively. Within a party, all players close to the killed enemy get charges. ### Recovery from flasks Certain flasks recover [[life]] and/or [[mana]] over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first. There are 3 parameters that affect recovery from flasks: - <span class="explicitMod">#% increased/reduced Amount Recovered</span> causes a flask to recover an increased/reduced amount. The duration is unchanged. - <span class="explicitMod">#% increased/reduced Recovery Speed/Rate</span> causes a flask to recover the same total amount at a faster/slower rate. - <span class="explicitMod">Instant Recovery</span> cause a flask to restore the whole amount instantly by overriding the duration to 0. Modifiers to <span class="explicitMod">effect of Flasks</span> does affect recovery amount and is multiplicative with increased recovery from flasks as well as flask quality. Modifiers to <span class="explicitMod">Flask effect duration</span> increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly. ### Effects of flasks Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon. Note that they do not count as buffs (for more information see active and temporary [[effect]]s). Effects of flasks as well as their durations can be increased with several flask modifiers, passive skills and equipment. When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority. **<center>Example: activating multiple flasks</center>** Example: Say you have a - [[Jade Flask]] (duration 5s) with +20% movement speed. - [[Ruby Flask]] (duration 3.5s) modified with +30% movement speed. - [[Granite Flask]] (duration 4s) with +100% armour. If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires. ### Quality For more information, see [[Quality]]. [[Glassblower's Bauble]]s are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down). ## Interactions ### Flask effect removal Nemesis [[monster]]s can have a modifier called nullifier. This will remove all temporary [[buff]] effects on a character. This means all active flask effects will be removed every time you are [[hit]] by one of these monsters. ### Instant Flasks [[Sextant]]s can add the following modifier to a watchstone: <span class="explicitMod">Player's Life and mana recovery from flasks are instant</span>.
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