Оживлённый ледник
Механизм
Дарует 100% от физического урона в виде дополнительного урона от холода
Animated Glacier
SpectreY
AreaКарта святилища, Карта цитадели, Карта крепости, Карта гнезда отродий, Карта зиккурата
Tagsbludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour
Packs
  • Карта зиккурата, Карта крепости, Карта цитадели, Карта гнезда отродий, Карта святилища: Оживлённый ледник
  • Здоровье
    300%
    Броня
    +60%
    Уклонение
    +40%
    Ailment Threshold
    300%
    Сопротивление
    75 0 0 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    110%
    Type
    RockGolemCoralAtlasUber
    Metadata
    RockGolemCoralAtlasUber
    Уровень
    84
    Здоровье
    105,885
    Броня
    159,734
    Уклонение
    11,368
    Энергетический щит
    0
    Damage
    1,144
    Урон от чар
    1,144
    Точность
    538
    Attack Time
    1.5
    Опыт
    39,750
    Ailment Threshold
    105,885
    Chill
    335
    Shock
    335
    Brittle
    1,894
    Scorch
    335
    Sap
    925
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 915–1373
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GACrucibleChieftainSlamAtlasUber
    Triggerable, Attack
    Base Damage: 915–1373
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 100% больше урона атаками
    Наносит на 30% меньше урона
    50% физического урона становится уроном от холода
    50% шанс заморозить врагов
    75% увеличение длительности заморозки врагов
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemCoralAtlasUber"] = {
        name = "Animated Glacier",
        life = 3,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "GACrucibleChieftainSlamAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrucibleChieftainSlamAtlasUber"] = {
        name = "GACrucibleChieftainSlamAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "freeze_duration_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, 50, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Дарует 100% от физического урона в виде дополнительного урона от холода
    IdMonsterPhysicalAddedAsCold
    FamilyPhysicalAddedAsCold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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