Glacier animé
Fabrication
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Animated Glacier
Spectre | Y |
---|---|
Area | Sanctuaire, Carte, Citadelle, Carte, Forteresse, Carte, Abomination, Carte, Ziggourat, Carte |
Tags | bludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour |
Packs |
Vie
300%
Armure
+100%
Évasion
+40%
Ailment Threshold
300%
Résistance
75 0 0 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
110%
Type
RockGolemCoralAtlasUber
Metadata
RockGolemCoralAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
105,885
Armure
199,668
Évasion
11,368
Bouclier d'énergie
0
Damage
1,144
Dégâts des sorts
1,144
Précision
538
Attack Time
1.5
Expérience
39,750
Ailment Threshold
105,885
Chill
335
Shock
335
Brittle
1,894
Scorch
335
Sap
925
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 915–1373
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GACrucibleChieftainSlamAtlasUber
Triggerable, Attack
Base Damage: 915–1373
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
80% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
50% de chances de Geler les Ennemis
75% d'Augmentation de la Durée du Gel sur les Ennemis
action attack or cast time uses animation length [1]
is area damage [1]
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
50% de chances de Geler les Ennemis
75% d'Augmentation de la Durée du Gel sur les Ennemis
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemCoralAtlasUber"] = { name = "Animated Glacier", life = 3, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "GACrucibleChieftainSlamAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleChieftainSlamAtlasUber"] = { name = "GACrucibleChieftainSlamAtlasUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "freeze_duration_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 50, 75, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |