| 幽魂 | Y |
|---|---|
| 地區 | 聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖 |
| 標籤 | bludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour |
| Packs |
生命
300%
護甲值
+100%
閃避
+40%
異常狀態臨界值
300%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
110%
類型
RockGolemCoralAtlasUber
Metadata
RockGolemCoralAtlasUber
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
105,885
護甲值
199,668
閃避值
11,368
傷害
1,144
法術傷害
1,144
命中
1,076
攻擊間隔
1.5
經驗值
39,750
召喚物生命
20,012
召喚物傷害
970
異常狀態臨界值
105,885
冰緩
335
感電
335
易碎
1,894
焦灼
335
殘喘
925
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 915–1373
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GACrucibleChieftainSlamAtlasUber
可觸發, 攻擊
基本傷害: 915–1373
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成80%更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
50% 機率冰凍敵人
增加 75% 敵人冰凍持續時間
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemCoralAtlasUber"] = {
name = "Animated Glacier",
life = 3,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"Melee",
"GACrucibleChieftainSlamAtlasUber",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleChieftainSlamAtlasUber"] = {
name = "GACrucibleChieftainSlamAtlasUber",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"freeze_duration_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, 50, 75, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
獲得 100% 物理傷害的冰冷傷害
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 冰冷 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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