Geleira Animada
Construto
Receba 100% do Dano Físico como Dano de Gelo Extra
Animated Glacier
Spectre | Y |
---|---|
Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate |
Tags | bludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour |
Packs |
Vida
300%
Armadura
+60%
Evasão
+40%
Ailment Threshold
300%
Resistência
75 0 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
110%
Type
RockGolemCoralAtlasUber
Metadata
RockGolemCoralAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
105,885
Armadura
159,734
Evasão
11,368
Escudo de Energia
0
Damage
1,144
Dano Mágico
1,144
Precisão
538
Attack Time
1.5
Experiência
39,750
Ailment Threshold
105,885
Chill
335
Shock
335
Brittle
1,894
Scorch
335
Sap
925
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 915–1373
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GACrucibleChieftainSlamAtlasUber
Triggerable, Attack
Base Damage: 915–1373
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 8 seg
Causa 100% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
50% de chance de Congelar inimigos
Duração do Congelamento em inimigos aumentada em 75%
action attack or cast time uses animation length [1]
is area damage [1]
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
50% de chance de Congelar inimigos
Duração do Congelamento em inimigos aumentada em 75%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemCoralAtlasUber"] = { name = "Animated Glacier", life = 3, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "GACrucibleChieftainSlamAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleChieftainSlamAtlasUber"] = { name = "GACrucibleChieftainSlamAtlasUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "freeze_duration_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 50, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Receba 100% do Dano Físico como Dano de Gelo Extra
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.