Автономир, Разоритель трутней
Механизм
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Autonomir, Reaver of Drones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bones, construct, golem, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, stone_armour, very_fast_movement |
Здоровье
540%
Energy Shield From Life
100%
Ailment Threshold
540%
Сопротивление
40 40 40 25
Damage
260%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
170%
Type
CrucibleBoneGolemBoss
Metadata
BoneGolemBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
752,470
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
1,106
Урон от чар
1,651
Точность
986
Attack Time
0.9045
Опыт
112,805
Ailment Threshold
474,056
Chill
1,499
Shock
1,499
Brittle
8,480
Scorch
1,499
Sap
4,141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 777–1165
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleBoneGolemWave
Triggerable, Attack
Base Damage: 777–1165
Шанс критического удара: 5%
Attack Time: 1.35 сек.
25% физического урона становится уроном хаосом
is area damage [1]
is area damage [1]
EAACrucibleBoneGolemMutliWave
Attack
Base Damage: 777–1165
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 6.5 сек.
+4 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DTTCrucibleBoneGolemLeapSlam
Spell, Movement
Время применения: 1.6 сек.
Перезарядка: 4 сек.
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GACrucibleBoneGolemLeapImpact
Triggerable, Attack
Base Damage: 777–1165
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.35 сек.
Наносит на 50% больше урона атаками
25% физического урона становится уроном хаосом
is area damage [1]
25% физического урона становится уроном хаосом
is area damage [1]
EASCrucibleBoneGolemEnrage
Spell
Время применения: 1.6 сек.
Перезарядка: 30 сек.
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/BoneGolemBoss"] = { name = "Autonomir, Reaver of Drones", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.35, attackRange = 15, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeedUnique", "GACrucibleBoneGolemWave", "GACrucibleBoneGolemLeapImpact", "EAACrucibleBoneGolemMutliWave", "EASCrucibleBoneGolemEnrage", "DTTCrucibleBoneGolemLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBoneGolemWave"] = { name = "GACrucibleBoneGolemWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBoneGolemLeapImpact"] = { name = "GACrucibleBoneGolemLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACrucibleBoneGolemMutliWave"] = { name = "EAACrucibleBoneGolemMutliWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleBoneGolemEnrage"] = { name = "EASCrucibleBoneGolemEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrucibleBoneGolemLeapSlam"] = { name = "DTTCrucibleBoneGolemLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", }, levels = { [1] = {40, -40, -15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |