ออโตโนเมียร์ ผู้เข่นฆ่าสมุน
หุ่นกล
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Autonomir, Reaver of Drones
SpectreN
Tagsbludgeoning_weapon, bones, construct, golem, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, stone_armour, very_fast_movement
พลังชีวิต
540%
Energy Shield From Life
100%
Ailment Threshold
540%
ค่าต้านทาน
40 40 40 25
Damage
260%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.35 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
170%
Type
CrucibleBoneGolemBoss
Metadata
BoneGolemBoss
เลเวล
68
พลังชีวิต
752,470
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
1,106
ความเสียหายเวท
1,651
ความแม่นยำ
986
Attack Time
0.9045
ค่าประสบการณ์
112,805
Ailment Threshold
474,056
Chill
1,499
Shock
1,499
Brittle
8,480
Scorch
1,499
Sap
4,141
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 777–1165
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleBoneGolemWave
Triggerable, Attack
Base Damage: 777–1165
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
EAACrucibleBoneGolemMutliWave
Attack
Base Damage: 777–1165
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
คูลดาวน์: 6.5 วินาที
ระยะการฟาดประชิด +4 เมตร
action attack or cast time uses animation length [1]
DTTCrucibleBoneGolemLeapSlam
Spell, Movement
เวลาร่าย: 1.6 วินาที
คูลดาวน์: 4 วินาที
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GACrucibleBoneGolemLeapImpact
Triggerable, Attack
Base Damage: 777–1165
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.35 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
EASCrucibleBoneGolemEnrage
Spell
เวลาร่าย: 1.6 วินาที
คูลดาวน์: 30 วินาที
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/BoneGolemBoss"] = {
    name = "Autonomir, Reaver of Drones",
    life = 5.4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 15,
    accuracy = 3.4,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GACrucibleBoneGolemWave",
        "GACrucibleBoneGolemLeapImpact",
        "EAACrucibleBoneGolemMutliWave",
        "EASCrucibleBoneGolemEnrage",
        "DTTCrucibleBoneGolemLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemWave"] = {
    name = "GACrucibleBoneGolemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemLeapImpact"] = {
    name = "GACrucibleBoneGolemLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleBoneGolemMutliWave"] = {
    name = "EAACrucibleBoneGolemMutliWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleBoneGolemEnrage"] = {
    name = "EASCrucibleBoneGolemEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrucibleBoneGolemLeapSlam"] = {
    name = "DTTCrucibleBoneGolemLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {40, -40, -15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global