Autonomir, Devastador de Drones





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em %
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em %
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Autonomir, Reaver of Drones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bones, construct, golem, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, stone_armour, very_fast_movement |
Vida
540%
Energy Shield From Life
100%
Ailment Threshold
540%
Resistência




Damage
260%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
170%
Type
CrucibleBoneGolemBoss
Metadata
BoneGolemBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
0
Armadura
28,790
Evasão
4,739
Escudo de Energia
33,086
Damage
971
Dano Mágico
971
Precisão
1,276
Attack Time
1.35
Experiência
20,510
Minion Life
0
Minion Energy Shield
7,177
Minion Damage
776
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 777–1165
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GACrucibleBoneGolemWave
Triggerable, Attack
Base Damage: 777–1165
Chance de Crítico: 5%
Attack Time: 1.35 seg
25% do Dano Físico Convertido para Dano de Caos
is area damage [1]
EAACrucibleBoneGolemMutliWave
Attack
Base Damage: 777–1165
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 6.5 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
DTTCrucibleBoneGolemLeapSlam
Spell, Movement
Tempo de Conjuração: 1.6 seg
Recarga: 4 seg
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GACrucibleBoneGolemLeapImpact
Triggerable, Attack
Base Damage: 777–1165
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.35 seg
Causa 50% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
is area damage [1]
EASCrucibleBoneGolemEnrage
Spell
Tempo de Conjuração: 1.6 seg
Recarga: 30 seg
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/BoneGolemBoss"] = { name = "Autonomir, Reaver of Drones", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.35, attackRange = 15, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeedUnique", "GACrucibleBoneGolemWave", "GACrucibleBoneGolemLeapImpact", "EAACrucibleBoneGolemMutliWave", "EASCrucibleBoneGolemEnrage", "DTTCrucibleBoneGolemLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBoneGolemWave"] = { name = "GACrucibleBoneGolemWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBoneGolemLeapImpact"] = { name = "GACrucibleBoneGolemLeapImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACrucibleBoneGolemMutliWave"] = { name = "EAACrucibleBoneGolemMutliWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleBoneGolemEnrage"] = { name = "EASCrucibleBoneGolemEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrucibleBoneGolemLeapSlam"] = { name = "DTTCrucibleBoneGolemLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", }, levels = { [1] = {40, -40, -15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 50%
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.