Autonomir, Plünderer der Drohnen
Konstrukt
Monster gewähren 100% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Autonomir, Reaver of Drones
SpectreN
Tagsbludgeoning_weapon, bones, construct, golem, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, stone_armour, very_fast_movement
Leben
540%
Energy Shield From Life
100%
Ailment Threshold
540%
Widerstand
40 40 40 25
Damage
260%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
170%
Type
CrucibleBoneGolemBoss
Metadata
BoneGolemBoss
Stufe
68
Leben
752,470
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
1,106
Zauberschaden
1,651
Genauigkeit
986
Attack Time
0.9045
Erfahrung
112,805
Ailment Threshold
474,056
Chill
1,499
Shock
1,499
Brittle
8,480
Scorch
1,499
Sap
4,141
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleBoneGolemWave
Triggerable, Attack
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
EAACrucibleBoneGolemMutliWave
Attack
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 6.5 Sek.
+4 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
DTTCrucibleBoneGolemLeapSlam
Spell, Movement
Zauberzeit: 1.6 Sek.
Abklingzeit: 4 Sek.
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GACrucibleBoneGolemLeapImpact
Triggerable, Attack
Base Damage: 777–1165
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.35 Sek.
Verursacht 50% mehr Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
EASCrucibleBoneGolemEnrage
Spell
Zauberzeit: 1.6 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/BoneGolemBoss"] = {
    name = "Autonomir, Reaver of Drones",
    life = 5.4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 15,
    accuracy = 3.4,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GACrucibleBoneGolemWave",
        "GACrucibleBoneGolemLeapImpact",
        "EAACrucibleBoneGolemMutliWave",
        "EASCrucibleBoneGolemEnrage",
        "DTTCrucibleBoneGolemLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemWave"] = {
    name = "GACrucibleBoneGolemWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemLeapImpact"] = {
    name = "GACrucibleBoneGolemLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleBoneGolemMutliWave"] = {
    name = "EAACrucibleBoneGolemMutliWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleBoneGolemEnrage"] = {
    name = "EASCrucibleBoneGolemEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrucibleBoneGolemLeapSlam"] = {
    name = "DTTCrucibleBoneGolemLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {40, -40, -15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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