無人機殺手.艾圖納米爾
創造物增加 % 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Autonomir, Reaver of Drones
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, bones, construct, golem, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, stone_armour, very_fast_movement |
生命
540%
生命轉為護盾
100%
異常狀態臨界值
540%
抗性
傷害
260%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
170%
類型
CrucibleBoneGolemBoss
Metadata
BoneGolemBoss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
752,470
護甲值
28,790
閃避值
4,739
能量護盾
33,086
傷害
1,106
法術傷害
1,651
命中
1,276
攻擊間隔
0.9045
經驗值
112,805
召喚物生命
163,217
Minion Energy Shield
7,177
召喚物傷害
883
異常狀態臨界值
474,056
冰緩
1,499
感電
1,499
易碎
8,480
焦灼
1,499
殘喘
4,141
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 777—1165
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleBoneGolemWave
可觸發, 攻擊
基本傷害: 777—1165
暴擊率: 5%
攻擊間隔: 1.35 秒
25% 物理傷害轉化至混沌傷害
is area damage [1]
EAACrucibleBoneGolemMutliWave
攻擊
基本傷害: 777—1165
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 6.5 秒
+4 米近戰打擊距離
action attack or cast time uses animation length [1]
DTTCrucibleBoneGolemLeapSlam
法術, 位移
施放時間: 1.6 秒
冷卻時間: 4 秒
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GACrucibleBoneGolemLeapImpact
可觸發, 攻擊
基本傷害: 777—1165
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
造成50%更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
EASCrucibleBoneGolemEnrage
法術
施放時間: 1.6 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
Actor
{
basic_action = "Emerge"
}
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
Render
{
fade_arrows = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/BoneGolemBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Autonomir, Reaver of Drones",
life = 5.4,
energyShield = 1,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 15,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GACrucibleBoneGolemWave",
"GACrucibleBoneGolemLeapImpact",
"EAACrucibleBoneGolemMutliWave",
"EASCrucibleBoneGolemEnrage",
"DTTCrucibleBoneGolemLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemWave"] = {
name = "GACrucibleBoneGolemWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBoneGolemLeapImpact"] = {
name = "GACrucibleBoneGolemLeapImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleBoneGolemMutliWave"] = {
name = "EAACrucibleBoneGolemMutliWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleBoneGolemEnrage"] = {
name = "EASCrucibleBoneGolemEnrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTCrucibleBoneGolemLeapSlam"] = {
name = "DTTCrucibleBoneGolemLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
},
levels = {
[1] = {40, -40, -15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 % 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Actor.basic_action | Emerge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.