Воплощение охотницы
Гуманоид
Область: Карта арены
30% повышение скорости передвижения
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
Spectre | N |
---|---|
Area | Карта арены |
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
Здоровье
270%
Броня
+50%
Уклонение
+100%
Ailment Threshold
270%
Сопротивление
40 40 40 25
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
76
Здоровье
1,545,161
Броня
80,844
Уклонение
12,470
Энергетический щит
0
Damage
924
Урон от чар
1,379
Точность
396
Attack Time
0.9045
Опыт
132,044
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1467–2201
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Надрез
Base Damage: 1467–2201
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 1.35 сек.
Перезарядка: 5 сек.
Герой пронзает врагов и накладывает на них кровотечение, на которое действуют модификаторы длительности умения. Умение требует лук, кинжал, когти или меч.
Ловушка длится +30 секунд(-ы)
Наносит на 80% больше урона атаками
Базовая длительность - 5.3 секунд(-ы)
На +57% больше урона от кровотечения
Накладывает кровотечение
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
Наносит на 80% больше урона атаками
Базовая длительность - 5.3 секунд(-ы)
На +57% больше урона от кровотечения
Накладывает кровотечение
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 1467–2201
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 1.35 сек.
Перезарядка: 5 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Ловушка длится +30 секунд(-ы)
Наносит 290.7 базового урона хаосом в секунду
Наносит на 80% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Наносит 290.7 базового урона хаосом в секунду
Наносит на 80% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 1467–2201
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 1.35 сек.
Перезарядка: 2 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Наносит на 80% больше урона атаками
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 4
54% увеличение физического урона
Выпускает снаряды последовательно
Скорость атаки на 35% больше
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 4
54% увеличение физического урона
Выпускает снаряды последовательно
Скорость атаки на 35% больше
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMap"] = { name = "Avatar of the Huntress", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.35, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
30% повышение скорости передвижения
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Воплощение охотницы
Гуманоид
30% повышение скорости передвижения
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
Spectre | N |
---|---|
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, wb_support |
Здоровье
270%
Броня
+50%
Уклонение
+100%
Ailment Threshold
270%
Сопротивление
40 40 40 25
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
376,235
Броня
43,185
Уклонение
9,478
Энергетический щит
0
Damage
574
Урон от чар
857
Точность
290
Attack Time
0.9045
Опыт
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 912–1368
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Надрез
Base Damage: 912–1368
Шанс критического удара: 5%
Урон от атаки: 140%
Урон от атаки: 140%
Attack Time: 1.35 сек.
Перезарядка: 5 сек.
Герой пронзает врагов и накладывает на них кровотечение, на которое действуют модификаторы длительности умения. Умение требует лук, кинжал, когти или меч.
Ловушка длится +30 секунд(-ы)
Наносит на 40% больше урона атаками
Базовая длительность - 5.3 секунд(-ы)
На +57% больше урона от кровотечения
Накладывает кровотечение
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
Наносит на 40% больше урона атаками
Базовая длительность - 5.3 секунд(-ы)
На +57% больше урона от кровотечения
Накладывает кровотечение
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 912–1368
Шанс критического удара: 5%
Урон от атаки: 140%
Урон от атаки: 140%
Attack Time: 1.35 сек.
Перезарядка: 5 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Ловушка длится +30 секунд(-ы)
Наносит 207.6 базового урона хаосом в секунду
Наносит на 40% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Наносит 207.6 базового урона хаосом в секунду
Наносит на 40% больше урона атаками
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 912–1368
Шанс критического удара: 5%
Урон от атаки: 140%
Урон от атаки: 140%
Attack Time: 1.35 сек.
Перезарядка: 2 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Наносит на 40% больше урона атаками
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 4
45% увеличение физического урона
Выпускает снаряды последовательно
Скорость атаки на 29% больше
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 4
45% увеличение физического урона
Выпускает снаряды последовательно
Скорость атаки на 29% больше
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapStandalone"] = { name = "Avatar of the Huntress", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.35, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
30% повышение скорости передвижения
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Воплощение охотницы
Гуманоид
30% повышение скорости передвижения
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
Spectre | N |
---|---|
Tags | elder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, puncturing_weapon, red_blood, wb_support |
Здоровье
270%
Броня
+50%
Уклонение
+100%
Ailment Threshold
270%
Сопротивление
40 40 40 25
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapElder"] = { name = "Avatar of the Huntress", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.35, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
30% повышение скорости передвижения
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |