MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Avatar da Caçadora
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Velocidade de Movimento aumentada em 30%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
Spectre
AreaArena, Mapa: Arena
Tagschaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support
Vida
270%
Armadura
+50%
Evasão
+100%
Ailment Threshold
270%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMap
Nível
76
Vida
1,545,161
Armadura
80,844
Evasão
12,470
Damage
924
Dano Mágico
1,379
Precisão
792
Attack Time
0.9045
Experiência
132,044
Minion Life
312,575
Minion Damage
759
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
Phys Convert Ele
280%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 14672201
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punctura
Base Damage: 14672201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 5 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 80% mais Dano de Ataque
Duração base é de 5.3 segundos
57% mais Dano com Sangramento
Causa Sangramento
base skill is trapped [1]
base trap duration [30000]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
puncture
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 14672201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 5 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 80% mais Dano de Ataque
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
base chaos damage to deal per minute [17440]
base skill is trapped [1]
base trap duration [30000]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barragem
Base Damage: 14672201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 2 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% mais Dano de Ataque
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dano Físico aumentado em 54%
Dispara Projéteis em sequência
35% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
barrage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Avatar of the Huntress",
    life = 2.7,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GladiatorBossCausticArrowTrap",
        "GladiatorBossPunctureTrap",
        "GladiatorBossBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
Velocidade de Movimento aumentada em 30%
FamilyMovementVelocity
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base movement velocity +% 30 30 Global
  • Craft TagsVelocidade
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +4 segundos após serem arremessadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Avatar da Caçadora
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Velocidade de Movimento aumentada em 30%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +4 segundos após serem arremessadas
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Avatar of the Huntress
    Spectre
    Tagschaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, wb_support
    Vida
    270%
    Armadura
    +50%
    Evasão
    +100%
    Ailment Threshold
    270%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    135%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    GladiatorBossSupportMap
    Metadata
    GladiatorBossSupportMapStandalone
    Nível
    68
    Vida
    376,235
    Armadura
    43,185
    Evasão
    9,478
    Damage
    574
    Dano Mágico
    857
    Precisão
    580
    Attack Time
    0.9045
    Experiência
    112,805
    Minion Life
    81,609
    Minion Damage
    459
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 9121368
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GladiatorBossPunctureTrap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
    Punctura
    Base Damage: 9121368
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Dano de Ataque: 140%
    Attack Time: 1.35 seg
    Recarga: 5 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 40% mais Dano de Ataque
    Duração base é de 5.3 segundos
    57% mais Dano com Sangramento
    Causa Sangramento
    base skill is trapped [1]
    base trap duration [30000]
    ignores trap and mine cooldown limit [1]
    skill can fire arrows [1]
    puncture
    GladiatorBossCausticArrowTrap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flecha Cáustica
    Base Damage: 9121368
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Dano de Ataque: 140%
    Attack Time: 1.35 seg
    Recarga: 5 seg
    Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
    Causa 40% mais Dano de Ataque
    Duração base é de 4 segundos
    Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
    Receba 25% do seu Dano Físico como Dano Extra de Caos
    active skill area of effect radius +% final [10]
    base chaos damage to deal per minute [11292]
    base skill is trapped [1]
    base trap duration [30000]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow
    GladiatorBossBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Barragem
    Base Damage: 9121368
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Dano de Ataque: 140%
    Attack Time: 1.35 seg
    Recarga: 2 seg
    Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
    Causa 40% mais Dano de Ataque
    Causa 60% menos Dano
    Dispara 4 Projéteis adicionais
    Dano Físico aumentado em 45%
    Dispara Projéteis em sequência
    29% mais Velocidade de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    barrage

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Avatar of the Huntress",
        life = 2.7,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossCausticArrowTrap",
            "GladiatorBossPunctureTrap",
            "GladiatorBossBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossCausticArrowTrap"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_trap_duration",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_is_trapped",
            "skill_can_fire_arrows",
            "is_trap",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "ignores_trap_and_mine_cooldown_limit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
            [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossPunctureTrap"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_trap_duration",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "base_skill_is_trapped",
            "global_bleed_on_hit",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Velocidade de Movimento aumentada em 30%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base movement velocity +% 30 30 Global
  • Craft TagsVelocidade
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +4 segundos após serem arremessadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Avatar da Caçadora
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Velocidade de Movimento aumentada em 30%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +4 segundos após serem arremessadas
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Avatar of the Huntress
    Spectre
    Tagselder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, puncturing_weapon, red_blood, wb_support
    Vida
    270%
    Armadura
    +50%
    Evasão
    +100%
    Ailment Threshold
    270%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    135%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    GladiatorBossSupportMap
    Metadata
    GladiatorBossSupportMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Avatar of the Huntress",
        life = 2.7,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Movimento aumentada em 30%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base movement velocity +% 30 30 Global
  • Craft TagsVelocidade
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +4 segundos após serem arremessadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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