Avatar da Caçadora
HumanóideÁrea: Arena, Mapa: Arena
Velocidade de Movimento aumentada em 30%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
| Spectre | |
|---|---|
| Area | Arena, Mapa: Arena |
| Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
Vida
270%
Armadura
+50%
Evasão
+100%
Ailment Threshold
270%
Resistência
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
1,545,161
Armadura
80,844
Evasão
12,470
Damage
924
Dano Mágico
1,379
Precisão
792
Attack Time
0.9045
Experiência
132,044
Minion Life
312,575
Minion Damage
759
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1467—2201
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punctura
Base Damage: 1467—2201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 5 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 80% mais Dano de Ataque
Duração base é de 5.3 segundos
57% mais Dano com Sangramento
Causa Sangramento
base skill is trapped [1]
base trap duration [30000]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 1467—2201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 5 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 80% mais Dano de Ataque
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
base chaos damage to deal per minute [17440]
base skill is trapped [1]
base trap duration [30000]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barragem
Base Damage: 1467—2201
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.35 seg
Recarga: 2 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% mais Dano de Ataque
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dano Físico aumentado em 54%
Dispara Projéteis em sequência
35% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Avatar of the Huntress",
life = 2.7,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GladiatorBossCausticArrowTrap",
"GladiatorBossPunctureTrap",
"GladiatorBossBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_trap_duration",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_is_trapped",
"skill_can_fire_arrows",
"is_trap",
"projectile_damage_modifiers_apply_to_skill_dot",
"ignores_trap_and_mine_cooldown_limit",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_trap_duration",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"base_skill_is_trapped",
"global_bleed_on_hit",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
Velocidade de Movimento aumentada em 30%
| Family | MovementVelocity |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Avatar da Caçadora
HumanóideVelocidade de Movimento aumentada em 30%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
| Spectre | |
|---|---|
| Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, wb_support |
Vida
270%
Armadura
+50%
Evasão
+100%
Ailment Threshold
270%
Resistência
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
376,235
Armadura
43,185
Evasão
9,478
Damage
574
Dano Mágico
857
Precisão
580
Attack Time
0.9045
Experiência
112,805
Minion Life
81,609
Minion Damage
459
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 912—1368
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punctura
Base Damage: 912—1368
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.35 seg
Recarga: 5 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 40% mais Dano de Ataque
Duração base é de 5.3 segundos
57% mais Dano com Sangramento
Causa Sangramento
base skill is trapped [1]
base trap duration [30000]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 912—1368
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.35 seg
Recarga: 5 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 40% mais Dano de Ataque
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
base chaos damage to deal per minute [11292]
base skill is trapped [1]
base trap duration [30000]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barragem
Base Damage: 912—1368
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.35 seg
Recarga: 2 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 40% mais Dano de Ataque
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dano Físico aumentado em 45%
Dispara Projéteis em sequência
29% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Avatar of the Huntress",
life = 2.7,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GladiatorBossCausticArrowTrap",
"GladiatorBossPunctureTrap",
"GladiatorBossBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_trap_duration",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_is_trapped",
"skill_can_fire_arrows",
"is_trap",
"projectile_damage_modifiers_apply_to_skill_dot",
"ignores_trap_and_mine_cooldown_limit",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_trap_duration",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"base_skill_is_trapped",
"global_bleed_on_hit",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
Velocidade de Movimento aumentada em 30%
| Family | MovementVelocity |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Avatar da Caçadora
HumanóideVelocidade de Movimento aumentada em 30%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Huntress
| Spectre | |
|---|---|
| Tags | elder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, puncturing_weapon, red_blood, wb_support |
Vida
270%
Armadura
+50%
Evasão
+100%
Ailment Threshold
270%
Resistência
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
GladiatorBossSupportMap
Metadata
GladiatorBossSupportMapElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Avatar of the Huntress",
life = 2.7,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
Velocidade de Movimento aumentada em 30%
| Family | MovementVelocity |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
| Family | MonsterTrapsInvulnerable |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















