Дочь Валако
Гуманоид
monster ignores delve darkness mechanic [1]
Daughter of Valako
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre
TagsЧародейский, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
Здоровье
225%
Броня
+50%
Уклонение
+50%
Ailment Threshold
225%
Сопротивление
30 30 30 20
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
Уровень
68
Здоровье
14,475
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
467
Урон от чар
467
Точность
290
Attack Time
1.995
Опыт
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 12 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 374–560
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 1.995 сек.
Герой пускает в небо множество стрел, которые вскоре по очереди падают в указанное место и вокруг него во всех направлениях. Каждая стрела наносит урон в области вокруг неё. Половина стрел приземлится на врагов, если в области действия есть доступные цели.
Наносит на 50% меньше урона атаками
Наносит на 150.3% больше урона
Выпускает 10 дополнительных стрел(-ы)
75% физического урона становится уроном от огня
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
Время применения: 1 сек.
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 1.995 сек.
Наносит на 50% меньше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
Скорость снарядов второй формы на 1500% больше
Скорость атаки на 55% меньше
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
Время применения: 1 сек.
generic skill trigger % [100]
generic skill trigger id [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Preload
{
	preload_misc_animated = "LegionKaruiFireArrowImpact"
}

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = {
    name = "Daughter of Valako",
    life = 2.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeKaruiSergeant",
        "LegionKaruiSergeantIceSpear",
        "LegionKaruiSergeantRainOfArrows",
        "EmptyActionLegionKaruiSnipeRain",
        "LegionKaruiSergeantRockExplode",
        "LegionKaruiSergeantArcherTriggerBeam",
        "LegionKaruiSergeantGealExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKaruiSergeant"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantIceSpear"] = {
    name = "LegionKaruiSergeantIceSpear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "ice_spear_second_form_projectile_speed_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
    },
    levels = {
        [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiSnipeRain"] = {
    name = "EmptyActionLegionKaruiSnipeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantRockExplode"] = {
    name = "LegionKaruiSergeantRockExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantArcherTriggerBeam"] = {
    name = "LegionKaruiSergeantArcherTriggerBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantGealExplode"] = {
    name = "LegionKaruiSergeantGealExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Дочь Валако
    Гуманоид
    monster ignores delve darkness mechanic [1]
    Daughter of Valako
    SpectreY
    TagsЧародейский, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
    Здоровье
    225%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    225%
    Сопротивление
    30 30 30 20
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantArcherFire
    Metadata
    LegionKaruiSergeantCasterFireSpectre
    Уровень
    68
    Здоровье
    14,475
    Броня
    43,185
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.995
    Опыт
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeKaruiSergeant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    arrow projectile variation [21]
    skill can fire arrows [1]
    EmptyActionLegionKaruiSnipeRain
    Attack
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiSergeantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Ливень стрел
    Base Damage: 374–560
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Герой пускает в небо множество стрел, которые вскоре по очереди падают в указанное место и вокруг него во всех направлениях. Каждая стрела наносит урон в области вокруг неё. Половина стрел приземлится на врагов, если в области действия есть доступные цели.
    Наносит на 50% меньше урона атаками
    Наносит на 150.3% больше урона
    Выпускает 10 дополнительных стрел(-ы)
    75% физического урона становится уроном от огня
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    LegionKaruiSergeantArcherTriggerBeam
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    LegionKaruiSergeantRockExplode
    Triggerable, Attack
    Base Damage: 374–560
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Наносит на 50% меньше урона атаками
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    LegionKaruiSergeantIceSpear
    Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 10 сек.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    Скорость снарядов второй формы на 1500% больше
    Скорость атаки на 55% меньше
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionKaruiSergeantGealExplode
    Triggerable, Spell
    Время применения: 1 сек.
    generic skill trigger % [100]
    generic skill trigger id [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Preload
    {
    	preload_misc_animated = "LegionKaruiFireArrowImpact"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = {
        name = "Daughter of Valako",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiSergeant",
            "LegionKaruiSergeantIceSpear",
            "LegionKaruiSergeantRainOfArrows",
            "EmptyActionLegionKaruiSnipeRain",
            "LegionKaruiSergeantRockExplode",
            "LegionKaruiSergeantArcherTriggerBeam",
            "LegionKaruiSergeantGealExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiSergeant"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantIceSpear"] = {
        name = "LegionKaruiSergeantIceSpear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ice_spear_second_form_projectile_speed_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiSnipeRain"] = {
        name = "EmptyActionLegionKaruiSnipeRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRockExplode"] = {
        name = "LegionKaruiSergeantRockExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantArcherTriggerBeam"] = {
        name = "LegionKaruiSergeantArcherTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantGealExplode"] = {
        name = "LegionKaruiSergeantGealExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
        },
        levels = {
            [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Дочь Валако
    Гуманоид
    Daughter of Valako
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre
    TagsЧародейский, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
    Packs
  • Дочь Валако, Дозорный Хайрри
  • Здоровье
    225%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    225%
    Сопротивление
    30 30 30 20
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantArcherFire
    Metadata
    LegionKaruiSergeantCasterFireStandalone
    Уровень
    68
    Здоровье
    14,475
    Броня
    43,185
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.995
    Опыт
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeKaruiSergeant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    arrow projectile variation [21]
    skill can fire arrows [1]
    EmptyActionLegionKaruiSnipeRain
    Attack
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiSergeantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Ливень стрел
    Base Damage: 374–560
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Герой пускает в небо множество стрел, которые вскоре по очереди падают в указанное место и вокруг него во всех направлениях. Каждая стрела наносит урон в области вокруг неё. Половина стрел приземлится на врагов, если в области действия есть доступные цели.
    Наносит на 50% меньше урона атаками
    Наносит на 150.3% больше урона
    Выпускает 10 дополнительных стрел(-ы)
    75% физического урона становится уроном от огня
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    LegionKaruiSergeantArcherTriggerBeam
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    LegionKaruiSergeantRockExplode
    Triggerable, Attack
    Base Damage: 374–560
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Наносит на 50% меньше урона атаками
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    LegionKaruiSergeantIceSpear
    Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 10 сек.
    Наносит на 150.3% больше урона
    75% физического урона становится уроном от огня
    Скорость снарядов второй формы на 1500% больше
    Скорость атаки на 55% меньше
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionKaruiSergeantGealExplode
    Triggerable, Spell
    Время применения: 1 сек.
    generic skill trigger % [100]
    generic skill trigger id [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_misc_animated = "LegionKaruiFireArrowImpact"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = {
        name = "Daughter of Valako",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiSergeant",
            "LegionKaruiSergeantIceSpear",
            "LegionKaruiSergeantRainOfArrows",
            "EmptyActionLegionKaruiSnipeRain",
            "LegionKaruiSergeantRockExplode",
            "LegionKaruiSergeantArcherTriggerBeam",
            "LegionKaruiSergeantGealExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiSergeant"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantIceSpear"] = {
        name = "LegionKaruiSergeantIceSpear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ice_spear_second_form_projectile_speed_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiSnipeRain"] = {
        name = "EmptyActionLegionKaruiSnipeRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRockExplode"] = {
        name = "LegionKaruiSergeantRockExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantArcherTriggerBeam"] = {
        name = "LegionKaruiSergeantArcherTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantGealExplode"] = {
        name = "LegionKaruiSergeantGealExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
        },
        levels = {
            [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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